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Uploaded
Aug 21, 2006 | 2:57 PM EDT
  • Daily Feature August 22, 2006

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  • Super Smash Bros
    Super Smash Bros Parodies and tributes to Nintendo's flagship fighting franchise!

Author Comments

--EDIT-- Correction! Blade and Blue sprites are modified versions of Equinox_Twilight's Flare the Hedgehog and others, they were made by a fan

**This game saves automatically so feel no need to beat it all at once! And thanks a lot Tom for letting me upload! and FRONTPAGE TOO?! Wow!**
FAQ and Strategy Guide: http://tinyurl.com/s7u6c

I finally release my first game, Super Smash Flash! Play as 28 different characters in Multi-man Melee, Target Test, Adventure, Classic, All-Star and more! So have fun! (I recommend a decent computer to run this game.)

Other Info:

-topcat13 is the one who created the characters Blade and Blue.
-Do not yell at me for not putting in EVERY single character from SSBM, I have my reasons.
-If you don't like the gameplay, at least cut me some slack since I'm only 16 and it's my first real game.
-You can't play team battles without at least one member on 2 or more of the teams.
-Player 1 is required for V.S. Battles
-I find it quite entertaining to watch CPU's battle it out to see who's best, try it!
-All Credit Info is already in the SWF

Reviews


BlackflameTSBlackflameTS

Rated 3 / 5 stars

Several Problems

First of all, the controls. I don't mind the two buttons (attack/jump) thing, it's just it would be a lot nicer if I didn't have to cramp my hands over to one side of my keyboard to play the game.

As for the sprites, I'm giving them a 6 because I happen to know who made some of them, and you didn't give them credit. Also, the multi-man people are just silhouettes of the characters.

As for the actual characters, some people (Megaman, "Blade") didn't really belong in there. I realize characters like Snake and possibly Sonic are going to be in Brawl, but Megaman seems a bit too far...

Also, using a girl's voice for the annoucer seemed a bit out of place.

Otherwise, this must have taken a long time, so well done anyway.



GgolbezGgolbez

Rated 2.5 / 5 stars

To much time for a bad game.

I LOVE SSB. Don't get me wrong. I can tell through all the menus, and point systems, and everything about the game you put SO much time into this and I hate to give you the scores that I did.

But I can't get around the obvious flaws. You just don't have a good controller interface. I tried so hard to work around it and I couldn't. At some points my character is going 500 mph and others he is really slow. That and your ability to centralize your attacks is off to.

On some levels the outskirts just seem too odd, and the AI just gives up when they get close to the edge. It is a little buggy.

Don't get me wrong, you have done something that must of easily taken hundreds of hours to pull together. But at the end of the day, you just created something designed for a controller and has been done. You have amazing talent but this game just let me down on the handling.



sonicshadowguysonicshadowguy

Rated 5 / 5 stars

Perfect!!!

Oh my GOD this is THE BEST flash game EVER.......
THE BEST!!!!!!!!!!!!!!!!!!!!!!!



mr-pikachumr-pikachu

Rated 4.5 / 5 stars

Whoa. Just... whoa.

Now this was impressive! I've seen a couple of suggestions for a SSB game, but I never thought someone would actually do it. For that matter, I never thought they'd include so many of the original features! Excellent sound (even the announcer was pretty good, which was surprising), nice choices of characters and stages, pretty good graphics considering you used sprites, easily understandable gameplay, and excellent idea overall. Wow.

Now, don't get me wrong... it wasn't perfect by any means. For one thing, you should work on the game physics. The characters slide around far too easily on the ground, and there were some glitches with characters falling into the ground itself. (I noticed this on the Mario Bros. 2 stage, where they could go beneath the ground while falling through the waterfall.) Most notable, however, was the tutorial. Simply put, once you began it you had no way of exiting it except by reloading the game. You need to create a way to end that mode.

Overall, though, this was surprisingly good. Work on those few areas of concern, and you'll have an astoundingly strong game. Very nice!



ReinforcmentsReinforcments

Rated 4 / 5 stars

Awsome flash game but needs a few shiners.

Okay i've played the Super Smash Brothers serires. So when I see this I go yeah this might be cool. Turly it is addictive and entertaining. I can understand how hard it must be to create a perfect game without a cracker jack team of real game personal but it truly is an amazing attempt. Some commets though.

Character animation is a little stiff, trying to attack feels awkward to say the least. Mapping everything to the o and p buttons feel's alright but executing moves seem difficult to execute. No grab moves, or recovery attacks a real shame. AI seem questionablely...dumb. Music and sound effects were nice but i'm used to the male announcer. Trying to replicate the real game was incrediable, my only suggestion would be to refine the art, either that or rip off the game entirely. What i'm soarly dissapointed in, no online play. But then again it would probably be a nightmare to run something like that. All and all....I got to get back to the game. 8 out of 10.