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Aug 21, 2006 | 2:57 PM EDT
  • Daily Feature August 22, 2006

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Author Comments

--EDIT-- Correction! Blade and Blue sprites are modified versions of Equinox_Twilight's Flare the Hedgehog and others, they were made by a fan

**This game saves automatically so feel no need to beat it all at once! And thanks a lot Tom for letting me upload! and FRONTPAGE TOO?! Wow!**
FAQ and Strategy Guide: http://tinyurl.com/s7u6c

I finally release my first game, Super Smash Flash! Play as 28 different characters in Multi-man Melee, Target Test, Adventure, Classic, All-Star and more! So have fun! (I recommend a decent computer to run this game.)

Other Info:

-topcat13 is the one who created the characters Blade and Blue.
-Do not yell at me for not putting in EVERY single character from SSBM, I have my reasons.
-If you don't like the gameplay, at least cut me some slack since I'm only 16 and it's my first real game.
-You can't play team battles without at least one member on 2 or more of the teams.
-Player 1 is required for V.S. Battles
-I find it quite entertaining to watch CPU's battle it out to see who's best, try it!
-All Credit Info is already in the SWF

Reviews


shadow-pizzashadow-pizza

Rated 2.5 / 5 stars August 22, 2006

good but.....

there where a few flaws like the worst AI i've ever seen and the race to the finish levels. But great for a first time.



lurenceolurenceo

Rated 5 / 5 stars August 22, 2006

sweet man this is sweet as i hope newgronds likes

well for somepeople that reckeo that the games bad because there contruls r bads well people had paid there time on this and fix ya boldey computer this is great man love it armor has made great use out of this stuff



supremeknucklessupremeknuckles

Rated 3.5 / 5 stars August 22, 2006

the idea is good...really....

but there are a few iffy things.

1. movement. seems like you're on ice all the time.
2. sometimes you get KOd when your damage meter is not that high.
3. controls. hand cramps are not kewl.
4. unlocking certain characters is incredibly hard because of the physics/controls (like I said before). even by using good ol' knux.

I'm not pointing out those things to be a pain in the butt...but so that you can improve on it. really nice idea.



BlackflameTSBlackflameTS

Rated 3 / 5 stars August 22, 2006

Several Problems

First of all, the controls. I don't mind the two buttons (attack/jump) thing, it's just it would be a lot nicer if I didn't have to cramp my hands over to one side of my keyboard to play the game.

As for the sprites, I'm giving them a 6 because I happen to know who made some of them, and you didn't give them credit. Also, the multi-man people are just silhouettes of the characters.

As for the actual characters, some people (Megaman, "Blade") didn't really belong in there. I realize characters like Snake and possibly Sonic are going to be in Brawl, but Megaman seems a bit too far...

Also, using a girl's voice for the annoucer seemed a bit out of place.

Otherwise, this must have taken a long time, so well done anyway.



GgolbezGgolbez

Rated 2.5 / 5 stars August 22, 2006

To much time for a bad game.

I LOVE SSB. Don't get me wrong. I can tell through all the menus, and point systems, and everything about the game you put SO much time into this and I hate to give you the scores that I did.

But I can't get around the obvious flaws. You just don't have a good controller interface. I tried so hard to work around it and I couldn't. At some points my character is going 500 mph and others he is really slow. That and your ability to centralize your attacks is off to.

On some levels the outskirts just seem too odd, and the AI just gives up when they get close to the edge. It is a little buggy.

Don't get me wrong, you have done something that must of easily taken hundreds of hours to pull together. But at the end of the day, you just created something designed for a controller and has been done. You have amazing talent but this game just let me down on the handling.