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Movement: w,a,s,d or directional keys
Shoot: Hold down left mouse button
Overdrive: Press key 'e'
Change weapon: Number keys '1','2' or '3'
Based on the Mobile Weapon world, you pilot any of 3 MAWs to defeat enemies in 5 stages.
Get more powerful upgrades as you progress and increase your rank by defeating enemies.
You can save your progress after each stage.
Unlock different MAWs and try them out.
Each MAW has something different!
Try flying Luna over the head of the boss in the Lazlo mine. :p
I just found it....boring...
Yeh probably just me I just found this a bit boring and instantley knew it was going to get repetative...
Hmm.. I'd try to add more enemies type with different AI so that its less repeatitive. :p
Graphics: They were okay, and I liked how you could color your bot... But you didn't put much graphics in, so it doesn't get a high rating.
Style: Okay, but the game gets real boring real fast. There are only three weapons, so there's not much you'd want to save your money for... As for the bosses and enemies... Not enough. At all.
Sound: Just background music and bullet sounds.
Violence: The explosions were kinda nice, and the comat system is kinda fun, but once again, no enough weapons.
Interactivity: It's a game, but it doesn't have the interactivity that every game should have... But doesn't....
Humor: Of there was anything meant to be funny in here, it wasn't.
Overall: The game wasn't all that great, and could use some big improvements if you really want to make a game as successful as Thing-Thing or of the like. You're on a start, now you need to get better. Much better.
no make another mobile weapon chapter this is boring compared to the real game
You titled this Mobile Weapon Assault, but isn't it supposed to be Mobile Assault Weapon? After all, the machines are called, "MAW's". Just thought I'd point that out.
Anyway, if there is anything you should know, I am one heck of a huge fan when it comes to mecha. (my name where I'm known is literally 2.0) You guys got some real potential here. Great stat design, level creation, and graphics, but I guess what I don't like it your style. The people you draw are excellent, no doubt about it, but your style of mecha is the number one thing that shys me away from your series. Same goes with the design of your badguys. They're just....egh I dunno. I draw mecha myself and we just kinda have opposite styles.
As far as gameplay goes, this one got real boring, real fast. Things just seemed very repetitive with no real changing objectives. Always the same, progress through this level, blow this stuff up, the end, yay. Y'know? You guys definatly took this game in a different direction compared to your last one in the series.
Don't get me wrong, I think what you've got going here is great. I wish I could launch some of my own stuff out here, (which I will in the coming months) so I admire what you're doing, keep it up. Like I said before, I love mecha, I love technology, so I naturally have an attraction to your creation. I hope your next installment will be a little above this one as far as gameplay and quality. Good Work.
The MAWs are actually "Mobile Adaptive Weapon".
Mobile Weapon Assault is just the name for our series of side scroller shooter for the MW world.
The main MW series will still remain as a pure RPG genre.
DARK SNAKE MAW
Well the concept of it was great... the customizable MAW's were really cool but when it came down to the gameplay.. I just didnt feel like it was there. Better luck next time.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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