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Uploaded
Aug 15, 2006 | 9:37 PM EDT

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Author Comments

Sidescrolling clock-themed shooter with Deathmatch, Capture the Flag, Defend the Base, and Team Deathmatch modes. Inspired heavily by Soldat. Similar to a sideways Counter-Strike. I put well over a hundred hours into this getting it as polished as possible considering the deadline! Happy Clock Day everyone! I just barely made it :P.

Reviews


aliendude-ukaliendude-uk

Rated 4 / 5 stars August 17, 2006

mehhhh

good game with good gameplay
the games were fun annfd i like some of the clock charecters you put in there
good use of sounds and textures



aiGoreaiGore

Rated 3.5 / 5 stars August 17, 2006

<<<

this is a bit "Soldat" wannaB, Try to make spawnpoints furhter away so that the enemies dont just turn up above and BAM! ur dead



Arthus-MatharArthus-Mathar

Rated 5 / 5 stars August 17, 2006

OMFG

THIS WAS FUN SHIT DUDE EVERYONE WHO PLAYS THIS HOLD REALOAD(for people who dont know R)AND HOLD THE THE LEFT MOUSE TRIGGER AND YOULL HAVE INFINITE AND FAST GUN. IT WAS FUN AS HELL!


People find this review helpful!

ZorizeanZorizean

Rated 5 / 5 stars August 17, 2006

FUCK OFF SEXICAT

YOU STUPID SHIT HEAD THIS IS THE FULL VERSION OF THIS GAME!

GO FUCK OFF YOU PIECE OF CRAPSHIT



RatmeatRatmeat

Rated 3.5 / 5 stars August 17, 2006

Good Soldat-type game

This is a good attempt at Flashinating Soldat. Some criticisms:

* A wider field of view would have helped a lot, even if it meant smaller characters. Most of the time I got killed by opponents who weren't on the screen. Also, the narrow field of view limits the usefulness of weapons like the sniper rifle.

* It seemed the computer flag carrier was damn near invincible. Several times I unloaded both a rocket and a grenade into the flag carrier and he seemed unharmed. I did not notice getting similar protection when I had the flag (a single rocket being more than enough to do me in).

* As others have mentioned, the computer almost never misses. This limits the playability of deathmatch considerably. (Although, I seem to remember this being an issue with Soldat, as well, so maybe it's intentional.)


cableshaft responds:

Thanks for the review. This is definitely the sort of review I'm interested in. Healthy constructive criticism :P

* I might need a wider field of view, sure. In fact, before I made the more advanced engine (where they had body parts and not just bodies and code based animation) they were about half this size, though the ammo still moved at the same speed. I've got a map being made for the game currently that's huge, so I'll probably have to shrink everything for it anyway.

* I haven't noticed this, and there's no code in there to make it any harder for you to kill him. That said, a rocket only does so much damage (90 pts + 1-20 extra) so its conceivable a single rocket wouldn't finish them off. But really that grenade should have finished him. It's possible you might have hit the ground and not the character with one or the other, though.

* Well, the computers aim isn't perfect. He aims at a random point about 50 pixels square around you. At one point I had this larger, but it seemed too easy. I'll have to mess with this more, or possibly give them delayed reactions like I did in CC Fight Club.

Thanks for the review!