Score: 4
"around half-way through"
date: October 28, 2006
Started game. Got stuck. Read your comments. Started again, pressed space, carried on, a bit after the reversal power-up was introduced, I started getting bored but slogged on through. Finished.
+++ Kinda cool ball movement.
---- Suffers from that age-old annoyance of not feeling fully able to guide the ball when a few blocks are left. When the 'r' came along, it made a massive difference - I felt I was actually in control enough to guide the ball in through the slots (which seem a bit too small normally).
--- Not enough variation between levels to really sustain enjoyment.
-- No bgm/sfx.
++ Cool secret.
+++ Nice clean gfx.
==
Seems kinda cool, but I started to get bored around half-way through.
Maybe moving blocks, moving obstacles and more power-ups could be introduced?
Maybe enemy balls, which fire at the right and we must avoid?
Maybe allow us to influence the ball in some other way constantly?
Author's Response:
you have a lot of good ideas... im now thinking about making a sequel to it now. i think the reason why it hasent got very good reviews or score is because i submitted it before it was properly finished (no idea why i did that).