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i got the stone spear hammer and penny and a piece of the map. wad now? hw to get the tooth out???
farnie voice. ok graphics. nid more tots about the plot.
A Hit And Miss...
I'm not very much for point and click games but sometimes I find the plot engaging enough to play my way through one of these in order to progress the story.
Big problem here, the story is a mixed bag of botched punchlines and not so zany sidequests that feel like they were shuffled in just because. Sometimes it felt like I wasn't actually helping the plot along as much as being dragged through it.
The plot felt like it took all of 10 minutes to write. Some of the characters felt unnatural to the story and seemed like they would have been best excluded TOM for instance and (don't shoot me) the hanged man and his little skeleton slave.
They really had no ties to what the plot was supposed to be, in fact I still don't really know what TOM's part is in the entire story and the Hanged Man is just some guy that got killed by the cult and instead of exacting his undead vengence he lives in under the very building in which he was killed in his undead quest to build a tiny skeleton that sweeps? This is supposed to add some sort of comedic element to the story but after a few minutes of looking for the parts for the tiny servant I found myself without a punchline.
The puzzle, although not entirely difficult had me absolutly confused without a point of reference. I had no idea what I was supposed to do, so I tapped buttons randomly until I solved it. It was only when I solved it that I realized what I was supposed to do. I found it a little odd that I had posters up everywhere detailing how to combine items but none to tell me exactly what the hell the arrows were for.
The game mechanics were really basic (it's a web based point and click game), it still felt rather linear. The characters expression was rather unimpressive, the voice acting was great but you think someone tied up to a pole and about to drown would show a little more emotion. Any change in expression was simply not written in.
That's the thing, the voice overs were alright perhaps even above par for a game on Newgrounds but still lacked a animated quality. It was stiff and emotionless, the music at the end made me shut off my speakers.
The battle with the insults felt like a shot back to the original Monkey Island, except much less impressive and much less funny. But it was alot more enjoyable then the last battle which was much less enjoyable, felt unnatural to the rest of the story and if it wasn't for the song which I had to cut short, would have never pieced together myself.
On the short end of the long list, this game doesn't have the story to drive a web based point and click game.
On the long end of the short list, it was long and had a couple of interesting characters both of which felt like they didn't belong in the game in the first place but none the less.
High-quality stuff. There seems to be some minor bugs, but nothing serious. Reminds me of the good ol' Monkey Island days. Nice job in adding the voice acting cuz it makes a big difference for games like this.
What stumpers said! lol
Before I begin, I'd like to praise you for earning a perfect 10 in all of my categories! (except violence, which I'm glad you didn't get a 10 in!) I'm very hard to please completely like that.
I'd just like to say that I rarely sit through a Flash of this length, which is very much to the game's credit. The story and characters kept me engaged throughout. Also, the art was very goood! And I loved Mr. Hangman and his skeleton slaves. Especially at the end. ;) I'd love to see more of them.
Also, I haven't played the first game, but I felt right at home in the game's universe. I'm still a little confused at how *spoiler* the main character's dead corpse could be used to erase the memory of his future and live self. The paradox aside (it's not supposed to make sense anyway, right? :D), that was the only part of the story that left me feeling confused. *spoilers over*
And most importantly, you had WONDERFUL voice acting, which is so totally rare!
However, there are a few things you should keep in mind when you make the next game in the series.
First of all, you should allow players to have free roam of the world to the extent that they've unlocked it. If that doesn't make sense, I'll explain further. There were several points in the game where the option to move was missing simply because a particular item hadn't been obtained. I'm talking about the buttons, not things like the reminder that we shouldn't go up the tower until we find the artifact (although leaving that door closed until the guards had left would have been better, in my opinion). For example, I couldn't leave the room where you first see the cult until I got the penny. I know I wouldn't have been able to continue, but having an invisible wall sort of thing that disappears only after collecting an item that appears to have no significance at the time is kind of frusturating...
Secondly, the speech bubbles were very hard to close if you chose to do so. The "X"s kept moving all over the place! This really only mattered the second time through, which brings me to a very important point:
On the second run-though, I couldn't use the door pick on either of the doors in The Old Man room! And the key that is there the first time through wasn't there either! Everytime I tried to click the lockpick to use it with the door, the inventory screen dissappeared and nothing happened back on the main screen! If it helps, I got three of the treasure map pieces the first time through. I don't know if there's a glitch because of that or something.
I know I had what seems like a bunch of complaints, but I'd like you to know that I really enjoyed your Flash and am looking forward to your next one. If I listed everything I liked about your Flash animation, we'd be here even longer!
If you could tell me how to use the lockpicker, I would be very happy, as I would very much like to play through the second quest and get past the blue door.
To anybody who took the time to read all of this, you are a good person with a long attention span.
The explosive sequel to the hit game Strike Force Heroes!
basketball with 16 levels plus 30 second dunk fest
Defeat the enormous mechanical beasts--and become one of them.
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