Score: 3
"married with the choice"
date: December 12, 2006
++ Intuitive game objective.
++ Power-ups provide some nominal strategy and variation.
--- The game all seems too similar throughout and lacking in variations for my liking.
--- I don't like the style of movement, accelerating as distance increases. Forces me to play silly games with over-compensation.
--- Feels
--- Not enough feeling of urgency. Beeping countdown or maybe even spoken may help.
==
Completed game. Died once on first level (thought I should collect the red thing - thought it a starfish) and 2x on last level. Played bonus game twice, getting 13k. Bored.
The power-ups do provide the nominal strategy of deciding whether to pick up the new one or not. But beyond that, very little changes. That small consideration, married with the choice of when to fire the bombs and how to dodge homing mines just doesn't really give the game enough variation. There's so much more you could have done, with different movement patterns for starters.