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Use your mouse to aim and left mouse button to fire your gun. Press spacebar to reload.
I think it was cool though I didn't make it to the end it was still cool even if it was hard! Stick people rock!
Succeeds where Xiao Xiao 4 failed!
Everything was going reasonably smoothly until I approached the final hallway, at which point enemies started swarming up close, blocking off my field of vision and shielding the men firing from the back. It ultimately took me 4 tries to beat this game, and even then with a single health bar left. It's difficult, but far from impossible, which is just the right amount of challenge needed to keep this game interesting.
For those who are having difficulties completing the game, keep at it! Once you get to the poster with the ugly looking man, victory is just around the corner.
There will inevitably be comparisons to Xiao Xiao 4, but in my honest opinion, this is a far superior stickmen shoot-em-up. I know that a credible story is pretty much an after-thought with these interactive games, but I found the premise of this "mission" oddily interesting. The fact that it's a heroine seeking to rescue a loved one makes it that much more personal.
Kudos on a job well done! This is the only game on NG that has successfully grabbed my interest for quite a while now. Here's hoping for a sequel. ^^
"Xiao Xiao 4 as it should have been."
dude its was 2 hard and wat the ending like i wanna know!
More than One Ending?
I beat it. I think? Is there more than one ending?
I don't want to spoil anything, but let's just say that if there was a good ending and a bad ending, I think I got the bad one.
Any way to have a happier ending or is this it?
Otherwise, an AWESOME game!
Way too ahrd man! I haven't seent he ending yet but I am so angry I can't beat this. Great game. Please make more. It's remind me strongly of Xaio Xaio 4. WIth the whole on rails shooter genre. Sweet.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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