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Fan Game 0.2

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7 all-new levels. Starts off ridiculously easy, then ends up pretty fucking hard.

I love reviews. How far did you get? What did you like? What did you dislike?

Edit: The level 6 bug should now be fixed. Fixed by adding some blank frames in between levels, though I don't understand why that should solve the problem...

The timer counts the time since you started level 1.

I'm not gonna add gfx or sound until I've sorted out the basic game mechanics.

These levels and the 'block' code took slightly around 100 minutes.

To do:
Have time limits for each level?
Moving obstacles
'blank zones' - places where the fan won't work?
re-write most of the code.
Actual graphics

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Interesting idea but not fully executed. Backgrounds need to have shine and depth. The flash just feels like a demo. With time and effort, it could be better.

This was made on 6/29/06, and I am only the eighteenth person to review it.

(( HAHA NEAT IDEA ))

~~REVIEW~~
Haha this was a neat idea for a game, i had fun with it, the fan was neat and has good presure, this was not a bad game but it could have some visuals more apealing to the user, anyways nice game, keep up the good work.

~~THINGS TO IMPROVE ON~~
Improved graphics, and effects when the fan hits the ball aswell.

~~OVERALL~~
A fun fan game, great idea and nice work.

~X~

LuckyLollipopLad responds:

Yeah, graphics are really place-holder. They've already been upgraded a tad for v0.39, though I'm still unsure what to do with them.

Effects when the fan hits the ball? You mean like sparks? Could be cool...

Glad you like the mechanics.

Stay funky!

Not bad at all!

Pretty good game and a unique idea. I couldn't beat level 3 (like, the computer wouldn't let me), but maybe it's just my computer or something. As a previous reviewer stated, a HUD of some sort would be nice. It could also be more colorful...

Well, good job anyway.

LuckyLollipopLad responds:

More colourful? More than orange, blue and many, many greys?

Talk about greed...

Seriously though, expect one new colour in the next iteration.

I've never heard of level 3 causing problems. Unless... you didn't realise that you need all critters on the portal simultaneously?

Well, try it again, bearing that in mind. Hopefully you'll enjoy it even more. :-)

Great Work!

Great work. Here are a few ideas, comments and bugs.
I got up to Level 6 and beat it. Well I should've. But the game wouldn't let me proceed to the last level. I had all of the critters in the protal and it wouldn't let me pass. This is a big bug you need to fix. Another bug is that the fan keeps going when you press the replay button. This moves the critter (sometimes into awkward / deadly positions) and sometimes make you kill a critter that was there. Plus it's pretty hard to get them out of the corners. Fix please.
Now to some ideas. How about you can add a status bar a the top / side / corner of the screen showing the time deaths and level. And put the level number on the death screen. Make the portal / blue circle look bigger than it really is so then you can get the critters in there and if you need to, re-position them. Also put the time in minutes : seconds. No really big ideas.
Now comments. By the time I "finished" level 6 I had 54 deaths and had spent 575 seconds (9 minutes and 35 seconds) on the game. Good gameplay. I was playing Fan Game V0.1 yesterday and couldn't get past the 1st level (mainly because you put too many critters in too early) and blammed it. Yeah. But now you've upgraded it and it's much better. So keep up the good work. I'm now waiting for V0.3 tomorow.

LuckyLollipopLad responds:

Your review is awesome. Basically as good as it can get. Thanks so much.

level 6 - I noticed this bug when I uploaded. Wasn't sure what to do as I couldn't sort it (it works at a different place in the timeline... it's wierd). I'll have a quick go again at working out the problem tonight. If I can't work it out, I'll just delete it.

Replay button - yeah. That was a design oversight. I'll make it so you get the pointer when you win/lose.

Hard to get out the corners - I will shrink the play-field to fix this.

Status bar - maybe. I'll try and fit it in for v1 anyway.

" level number on the death screen" - will do.

"Make the portal / blue circle look bigger than it really is so then you can get the critters in there and if you need to, re-position them." Not sure what you mean. If it looked bigger than it really was, folk'd get annoyed as it'd look like they should win when they hadn't. You've still got enough room to reposition them a bit anyway.

" put the time in minutes : seconds" Will do. I need to sort out other timer problems first though. (Seconds keep increasing, but don't keep updating, if you see what I mean.)

"No really big ideas." That's fine. Your ideas, specially the comments about tricky corners, were useful and excellent.

Beauty is in the details. ;-)

Glad you found this a big improvement. I didn't release a new version, mainly because I was away. Also, I'm slightly worried about pissing folk off by releasing similar things too often. I'll probably make it tonight though.

Thanks again for the awesome review.

Stay funky!

Barebones fun

this is just a skeleton of a game put it's still frontpage worthy

I gave up on level 4 the game was getting to be impossible by that point.

I'd like to see some power ups here to make the puzzles a bit more manageable.

"Fanguard" for a short time you wont kill the critters if you run in to them (generates randomly)

"Cage" You get a set number at the begining of a level. They would be used to contain a critter so it wont move while the fan is going.

"Bumpers" if a critter gets stuck in a main corner, these would be used to knock it out safely. (a key can activate)

"Mobile Wall" like the critters you can move them with the fan and if they get stuck a bumpper can get them out, but the diference is the if you press a certain key they will stop (pressing it again will set it free), and they don't die if you hit them.

"Vacuum" this can be an earned power up. it basicaly puts the fan into reverse so you can drag things behind you (and yes it would take some practice it master.) Activation/deactivation can be set to a key. this would be useful where the critter gets stuck in a corner with no bumper.

"Flypaper" causes the critters to move more slowly for a short time it also reduces the distance the fan is effective by 1/2.

"Grease" Critters slide around freely for a bit after the fan shuts off.

"Fanbreak" Anothere earned power up. This stops the fan cold as soon as you release the mouse button, eliminating residual fan motion.

"Fanshield" The last earned power up. this Is designed with the vacuum power up in mind. It allows you to suck things toward you and hold them there so they can be deposited else where. It gets weaker the closer you get to the portal however, and if you pass through a wall the thing you are carrying will still be stoped by it.

Another gool idea would be to have other critters that harm the orange critters if they touch them. Removing these pests could be part of the solution.

LuckyLollipopLad responds:

Great review!

Thanks for all the power-up ideas, though I won't be having power-ups for v1 of this game.

I just like the idea of retaining the purity, and feel that when you start adding power-ups, it can maybe distract from that.

Interestingly, my original game concept was that the fan would blow or suck, like your 'vacuum'. I'll be making a different change to make it easier to get critters out of corners.

Grease/flypaper could be implemented as enviroment elements rather than level design.

I am definitely adding enemy critters before we get to v1. Maybe check tonight.

Thanks again for the review. Was useful hearing where you gave up.

Hopefully, as the next iteration will have a smaller play-field, you'll find it more manageable.

Credits & Info

Views
7,288
Faves:
3
Votes
18
Score
2.39 / 5.00

Uploaded
Jun 29, 2006
10:58 PM EDT