A demo of the K.O.L.M. Kickstarter game.4.16 / 5.00 8,753 Views
Fight against the HYDRA and show the world your best score!3.92 / 5.00 1,292 Views
A relaxed yet challenging puzzle with 24 levels.3.90 / 5.00 5,235 Views
CHEAT - To remove the bottoms, set the bottoms to "Chains," then click the tip of her right (viewer's left) wing.
HINT - If you cannot see the whole image, open as a Pop-Up in a new window. If you cannot see skin tones and many other fills, make sure you have your Flash player updated past Flash8.
I'm a rebel. I take a stand against the norm. And the norm that is...the casual dress-up game. Why does it look like they were all made in just one afternoon? How come the anatomy is totally off, the wardrobe is mishmash, the scripting is iffy, and the overall look/feel lacks refinement? Does ANYBODY spend time on these?
The questions haunted me for the longest time. Why does such a great idea always get a half-baked treatment? The answer...it doesn't have to. It only takes one mind to tackle it.
About a month ago, I began an ambitious collaborative project with the infamous illustrator TeruChan. This is the final product. I worked on the color, the majority of the costume design, the scripting, and the little bits of animation that are thrown in. He generously offered his own line work as a template. The lines that this piece is based around, as well as other work, can be found at:
Before submitting, I ensured to acquire Teruchan's permission first. I have a .jpg screenshot of an exchange that proves I have his permission, and is available on request.
I put way too many hours into this. You won't find a single rasterized pixel anywhere in this. It's all vector, all done in Flash8.