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Credits & Info

Uploaded
Jun 16, 2006 | 1:05 PM EDT
  • Daily Feature June 17, 2006
  • Weekly 2nd Place June 21, 2006

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Author Comments

Sick of Kevin Federline? Go ahead, knock his block off!

Programming: Tom Fulp
Art: Jeff Bandelin
Odds & Ends: Stamper

Whip your mouse around the screen and click your button to use a variety of jabs, swings and uppercuts. Hold down your mouse button to charge a super punch!

Reviews


whittyy123whittyy123

Rated 3 / 5 stars January 3, 2010

glich alert!!!

at the end when his head comes of keep jabbing it and it juggles like in the circus



icp-benicp-ben

Rated 3 / 5 stars June 7, 2008

Funny game

Funny game good job
there should be some nudity of Britney haha
i enjoyed it



DofDETHDofDETH

Rated 3 / 5 stars June 3, 2011

LOL

kinda gay its fun though to short



n00bster99n00bster99

Rated 3 / 5 stars June 22, 2006

Ok, but a couple of glaring problems

Graphics and style were fine, and the ideal of beating up Kevin Federline and Britney Spears is pretty cool. But, Britney Spears isn't a walking punching bag that is totally invincible. So, she should have some sort of lifebar too. Also, with the amount of mouse movements that is needed, the game needs to take up the entire screen. Partial screens make it diffficult do to the fact once every 20 or so clicks, your clicking on a newgrounds ad.

I guess it what gets Newgrounds its daily earnings. My opinion, boo.



BakahashiBakahashi

Rated 3 / 5 stars April 6, 2008

Decent, but nothing too new or interesting.

Maybe It's the lack of desire I have to beat the crap out of K-Fed, his wife and their baby child, but there's something about this game that just doesn't quite hit the spot. The combat felt a little too easy, and the sound effects were a little repetitive for my liking. That, and there was no real variation in the combat, just simple click click click gameplay. However, for what It's worth the animation was slick, the intro was quite hilarious and It's an overall decent effort that's just hindered by a couple flaws. Next time may I suggest more variation in combat and a little more challenge.