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Super Mario Sunshine 64 v.1.3
(Notice, If you experience Glitches, such as falling through platforms, lower the Quality; if it still is like that, then press the Mute button)
Now that I look back at this game (it's currently 2008 as I type this), I realize how much dreadful mistakes we made when making this game (We initially blame the fact that we were young and were overzealous about finally being able to make a video game of our own). A large error being, that when we originally made the game, we used Streamed Sounds, which, even though they keep the frame-rate up and (before we understood how to attach sounds with Coding) allowed us to repeat songs. However, those, in itself are the direct cause of half the glitches in the game, due to the fact it skips lines of coding quite frequently whenever it's streamed.
Now, after we've learned how to use Action Script and Flash Player properly, we've decided to redo the entire game the way we originally intended it to be. You can visit the Beta of it in the link below:
- http://runouw.sheezyart.c om/
Update v.1.3 is here! This update should make almost any computer able to play this game (just Mute it to nullify the skipping of frames). Plus, SAVING!! Thanks to Seel.
-There is a noticable lag in the beginning after you press Start; ignore it; it is a result of our foolish decision, where we (back during early development) overloading the Main Timeline with Movieclips... Nowadays, we'd never let that simple escalate to what is experienced here.
-Controls are as follows:
Left/Right = Walk around
Up = Jump upwards
Down = Walk through doors/ jump into paintings
Page Up/Down = Toggle Quality
Home = Return to Castle/Title Screen
Credits not found in-game:
-- Help with saving: Seel
-- Credits music found by: Pvt-blasto
All Characters and original Audio Copyrighted by Nintendo (and 1 song by Square Enix).