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Mobile Weapon Zero

rated 4.05 / 5 stars
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Adventure - RPG

Credits & Info

May 22, 2006 | 10:26 AM EDT

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Author Comments

This is a RPG where you are the pilot of a Mobile Weapon (MaW). Explore the world and upgrade your MaW inorder to defeat the final boss.

Complete quests to obtain secret items that cannot be found in shops.

Next version coming out soon:
More info at http://www.mobileweapon.

1. Arrow keys movement.
2. Added 1 more battle music.
3. Slightly more powerful encounters when rank is higher.

1. Spelling Errors fixed.
2. Height bug fixed.
3. New weapon added (hidden).

1. Removed flashing effect in battle as per comments. (Reduced effect)
2. Fixed occasional chance of wrong music loading for battle when near borders of maps.
3. Option to turn off music.
4. Set quality to medium if battles lag.
5. Fixed quest bugs.
6. Edited dialogue with non-existant blade weapon.
7. Fixed name of secret armour being different.
8. Load disabled when there is no save detected.



Rated 3 / 5 stars

a good start but...

... far too repiditave. all fighting consisted of hitting the ranged attack button until wehatever you were fighting died. also the animation was really choppy. think about going into things a bit more. skills would bew neat, items would be fine. complicate thins a little. think along the lines of sinjid, or final fantasy.


Rated 4.5 / 5 stars

Beam cannon! FIRE!!!

Yeah! With the pow-pow zwam-zapakow! Was is to easy? Hmmm, no, however I never lost a battle. But there were some nail biting moments where, if I missed the next shot, it woulda been all over. I liked how the first shop owner looked like Rei Ayanami from Evangelion. For the future games I would suggest making a bigger price gap between the 3rd and 4th ranged weapon (If you're keeping the battle system). Speaking of the combat system, I might suggest tweaking for added variety. Now, since mostly the game seemed more showey than strategic (Though there was some strategy involved) maybe you could have a finisher button that unlocks if the enemy is in a certain range of health, and the finisher changes based on... Hmmm, fame level I guess. Or maybe you could by new finishers based on fame, and if you used a finisher to smite your foes you get bonus fame from the fight! YEAH! Anyway, just an idea. Overall, I think that this game has all the basic elements needed for a Japanese style RPG and actually lacked something that improved it. Now while its unrealistic, never needing to heal your mech was GREAT! Don't change this aspect please! And since I seem to be out of space: Good Game!

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Rated 5 / 5 stars


I just need to know how much fame you lose per battle that you lose. does it depend on what pilot your fighting and if so how much wood i lose if i lost against the guy in dragon's horn(soz forgot his name already lol)

oh and the game is great ive been playing for about 1hr now and i got mith armour, napalm cannon, and the x slasher...i love the game i cant wait for the next one!


Rated 5 / 5 stars

Best RPG on NG

This blew me away. I am truly inpressed with this game if this were a concil game i would own a copy of this game cant wait for the new game, and im sure am not the only one.



{P.S it would be nice to load your old MaW into the next game but dont over do it}


Rated 4 / 5 stars

That was an amazing RPG.

Now, to get down to the details, this was like an old RPG that was on a site that I forgot the name of, but it was gundam wing, except the gundam one was more like a chess game. I like this style better. For a trailer this was an awesome game, the only problems, though, are common for trailers. One point is, it is much too short, I enjoyed it thuroughly while it lasted. A second is, those two moves get old and boring after awhile, although it may seem hard, I would suggest adding somewhat of a final fantasy 7 style system to it, so you can add more moves than just what the two weapons have, although it is a unique idea having each weapon have a different attack sequence, I think it would be better the way I stated before. I like how you used the Paragonx9 song defcon zero, and another one which I can't name right now for battle sequences. I could see this game going places in the future, I hope the actual game lives up to how awesome the trailer was!


-P.S. : In the new game do we start over from scratch or do we keep the stuff that we already have in this game?

TylerProjects responds:

You would most likely start from scratch, but I might be able to give some incentives for having played the trailer? :p