Score: 2
"thinking about the"
date: May 16, 2006
Played it once. Got to about 20000 points (of that order anyway).
Wasn't taking any damage and my life wasn't ever being risked. I then started trying to shoot every enemy that passed and not let a single one through. That game was pretty hard, though I think the challenge may be impossible, given the distance you sometimes have between enemies and the speed. Lost with the first digit still '2'.
++++ At the speed at which the enemies come, we do have time to move in their path and shoot them.
------ There's really nothing in this game that threatens us at all. We will only fail because of over-eagerness, trying to do it faster, boredom... basically, I just have an issue with the fact that you won't ever fail simply by hammering 'a'. Any game that requires nothing more than such repetitive 'dronework' to survive needs some changing, I feel.
Maybe (slow) enemy bullets? Maybe enemies that somehow try and swoop at you? Maybe some obstacles that can't be destroyed?
Seriously, even as a lead-up to a boss, this needs changing.
++ decent music.
- gfx for bullets aren't to my liking.
- I actually think the whole thing looks really generic.
------ and the play mechanics have been seen oh so many times before.
++ No glitches - code seems to work well.
overall
=====
A decent beginning. Nothing worth playing though, I think. I'd suggest you try thinking about the play mechanics. Make it so we need to actually do something other than 'drone work' and it may be worth playing.
Author's Response:
Thanks for the response. My original goal was simply to get the game past judgement. I may make a version 2 (if I can get things fixed by the end of the month) to be released on May 31, but I have to see if I can do it. Anyway, I'll keep your suggestions in mind. Thanks for your support.