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May 8, 2006 | 10:16 PM EDT

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Author Comments

Timing-based shooter.

Your spacecraft's steering has gone out of control! Blast all oncoming traffic out your way when you're lined up.
A challenge of timing. My highscore is 109.

Took about 4.5 hours to make. (Though the wibbly bg in the 'intro' was made before.)

I really love reviews and will respond to all of them. Let me know what you think, how you got on and any constructive criticisms you have.

Stay funky!

Reviews


o-my-gizzosho-my-gizzosh

Rated 3 / 5 stars December 10, 2010

Lol

It sounds like hte lazor is saying fail



FrenzyFrenzy

Rated 4 / 5 stars July 7, 2006

A Pretty Fun Game

+COMMENTS+:

This game was pretty fun to play, and the graphics and style were pretty good, too. The sound wasn't bad, either. I liked how you got a score, too, and how you could overheat the amchine guns (so you couldn't jusr fire wildly).

+IMPROVING+:

When you fire the bullet, it almost sounded like a human was making that noise... weird (I think). Anyway, maybe multiple difficulty settings, and levels would help this game.

3/5


LuckyLollipopLad responds:

Glad you liked the basic rules of the game and had some fun!

I personally liked that aspect of the sound, as I feel it adds to the surreal feel I was going for.

I'm pretty limited by what I can get at Flashkit.com anyway.

I will totally re-do this sometime, expanding as you suggest.

Ta for the reviews!


byaselli21byaselli21

Rated 2.5 / 5 stars June 21, 2006

Very creative.

I dont really have much to tell you so you can improve other then better graphics and a much deeper level design, but this "time based" game was so original, i just had to tell you good job personally lol. Keep them coming.


LuckyLollipopLad responds:

Thanks! Glad you like my stuff.

I was actually pretty hapy with the gfx. Is it just the bg that you feel lets me down? Or something else? Being slightly more specific really helps.

But I don't want to discourage you from writing whatever reviews you have time for.

It's great to hear the feedback - that's really the main reason I stick anything on this site.

Thanks for the review.

Stay funky.


Hamy-jamyHamy-jamy

Rated 4 / 5 stars June 10, 2006

...

Well i did alright in the end i had 84 points when i let one of them through, i didnt overheat luckily. I thought that the style for this was something that i havent seen in a game as of yet and it was really creative, i thought that the best part of the style was the little explosion designs that looked really cute, the background had to be the downfall of the design as it just seemed alittle cheap. I thought that the game played really well because you kept it simple all i had to do was click when the ships lined up which made it really easy for anyone to play. I thought that the ships gun shot sound was cool and really suited the feel of the game. Overall you have created something so easy to play, yet you kept it interesting.

~HJ~
(Hamy_jamy isn't even suppose to be here today)


LuckyLollipopLad responds:

Not bad!

Glad you liked the gfx. Probably right about the bg... I wanted to make sorta static speedline things. I realise though that it didn't work.

Glad you liked it!

Your reviews are totally Super-Awesome! Some line breaks might make the review easier to read, but I'm just being picky.

Thanks again for your awesome reviews! Any future ones will also be appreciated.

Stay funky,
- Bez


Geode-StoneGeode-Stone

Rated 3.5 / 5 stars May 9, 2006

Some High Points, Some Low Points

There are some definite high points to this game. The first of which are the graphics. I will admit that at first they sort of threw me off, but once I realized that you had sat down and physically drew them, then SCANNED them into the computer I became much warmer to the idea. An explosion for your ship would be cool, just to add a sort of closurr when you finally make a mistake and run into a civilian ship. The overall concept was fresh as well, haven't seen something like this before.

About the concept however, there are a few refinements you could make. First of all I would suggest lives, or some sort of auto-shield, simply becuase that since it is a game of timing, one mistake could ROYALLY bugger you, and some leniency is always good. An alternative to this would simply be a weapon that could only be used a few times that cleared the entire screen. Second of all a moving background is nice, but not necessary, and maybe varying enemy ships or astro-junk to run into.

Overall the game is good, and it is a concept that could be developed further to reach an awe-inspiring potential. Just add a few things, and keep what is good. Keep the graphics, keep the style, add some stuff, and in the end, you'll keep the excellence.


People find this review helpful!
LuckyLollipopLad responds:

Thanks for the AWESOME review.

Glad you liked the gfx. Just meant to be distinctive.

A lack of a player explosion was a silly omission.

The concept just came about as I was trying to make a really simple (in terms of game rules) timing game.

The stuff you suggest would take me slightly away from my original vision, but as a few folk seem to want this to be really expanded, I think I'd like to try doing that.

I'll have a long think when I come to doing that (won't be for at least a fair few months probably) and this review will be quite useful.

Already sparking a few ideas.

Top review. 9/10.

Very, very useful.

Thanks man.