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Credits & Info

May 8, 2006 | 9:31 AM EDT
  • Daily 4th Place May 9, 2006

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Author Comments

I originally posted this on Newgrounds in 1999, before the current Portal system.

Your master is dead, and you're out for mindless revenge against everyone! Use the arrow keys to walk, "A" to attack, "S" to jump and "D" to block.

This game was made in Flash 4, which is why the keyboard input is laggy. Flash 4 didn't allow consistent keyboard input, so I had to fudge it to make the character move as smoothly as possible. I was tempted to fix it, but decided to maintain the crappy integrity of the original.

It is also worth noting that Flash 4 didn't support depth swapping, so it was a pain in the butt to make the characters overlap eachother based on their depth on the screen. I don't say this stuff to be boastful, I say it because I want people to appreciate why my old games are so crappy. These were the pinnacle of Flash programming at one point and I need some props!

The background art was by Michael Bregman. I did the rest!



Rated 5 / 5 stars

For it being nearly 8 years old Awesome!

Well I read about the game in the history stub and checked it out, kind of amazing that people with a more updated version of Flash cant even produce something like this. I commend a great job and will continue to check out some of your other stuff.


Rated 5 / 5 stars


i liked it a little to easy but i like the smurfs part
lol i killed spanky smurf

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Rated 5 / 5 stars

its okay

i just want to know, Whats with the smurfs at the end?


Rated 5 / 5 stars


great game. the stuff with the aliens and the smurfs made me laugh alot. if theres another game like this, it should be posted so every1 can no about it.
o yea, and the samurai guy is also on the game newgrounds rumble, which is sort of like a brawling game

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Rated 5 / 5 stars

A Benchmark for Flash 4 Games

I got all nostalgic and was glad to see this gem still existed on New Grounds. Make no mistake, this game was bleeding edge for its time. Flash 4 game development was an art all on it's own. Samurai Asshole was the measuring stick I used to challenge my own game development techniques back in those days.

Thanks for keeping this game posted in its original glory :)