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StarCraft: Reconnoiter

rated 4.17 / 5 stars
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Credits & Info

May 8, 2006 | 12:50 AM EDT
  • Frontpaged May 8, 2006
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Author Comments

Join the squad as they explore an unfamiliar installation!

I made this to help keep the StarCraft world alive - I've noticed the prevailence of the WarCraft world over the StarCraft universe and it's upsetting, StarCraft is badass. I also added a little for creativities sake.

There's a subtitle button, top left.
If you like this, watch Ep2 - 'StarCraft: The Return'!



Rated 5 / 5 stars


Battlecruser vrs a Carrier interesting..... Well i hope that the marines inside arn't newbs lol. Good work I have no complants. I'll wait egarly for the next instalment.


Rated 5 / 5 stars

fucking great

from one sc fan to another that is fucking awsome cant wait till ya make part two


Rated 4 / 5 stars

kool.....and i mean cool

over all good nice music but it's a movie so you cant really put in interactivity kinda funny prety good flash way to bring starcraft back


Rated 4 / 5 stars


What about that zergling in the mining station? All it did was make a noise and skitter by in the dark!

The voices could use a bit of work though. Also, is the sergeant a ghost? It seemed like he had psionic ability to sense things, but he looks and sounds more like a marine.

Also, you should give the zealot's psi blades a blue glow, like you did for the marines' lights (except they were white).

Otherwise, good job! I enjoyed this flick, and I'm sure most people who like star craft will too.

Those marines are lucky that a scout showed up, and not a reaver, lol!

LogFish responds:

I should've used a probe, heheh.
Zergling may make more sense in a later episode ;)
'jones' the blue guy is a ghost - he just wearing marine armor in this one.
I'm gonna put more effects and things in the next one, more detail in cockpits etc as well as glows.

Glad you liked it, hopefully you'll like the next one more!


Rated 4 / 5 stars


very nice story and script.... good music and art.... but the animation is pretty off, work on the mouth movement and try to smooth out the animation and you'll have a very nice product.