A demo of the K.O.L.M. Kickstarter game.4.10 / 5.00 12,937 Views
Fight against the HYDRA and show the world your best score!3.95 / 5.00 3,378 Views
A relaxed yet challenging puzzle with 24 levels.3.96 / 5.00 12,657 Views
Goth kids have shot up your school, and it's up to Pico to save the day! Originally featured on Newgrounds in 1999, I finally refactored the .FLA to accommodate faster computers. The problem with this game was that it was meant to run at 24fps, but boss battles slowed down and made things easier. As computers got faster, so did the boss battles.
Pico was made in Flash 3, before the availability of variables (or just about any code, for that matter). To simulate stored data, I weaved a complex web of movie clips that gave orders to the main game. Unfortunately, I wasn't aware of frame labels, so all the commands referred to frame numbers. This meant making changes to the flow of a boss battle (ie inserting frames to slow down movement) caused MASSIVE problems to arise. I finally muscled through it, so now you can beat the bosses on a fast computer!