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Apr 30, 2006 | 12:16 PM EDT

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Author Comments

Zombies are on the loose and only Pico can put a stop to them! Programming by Tom Fulp, art by Mindchamber!

Completely mouse-driven, walk around and hold down your button to shoot. We originally started making this for a Warioware-esque game collab that never got off the ground. I decided to dust it off for Pico Day and we added a boss! Now we have all sorts of other ideas to flesh it out, but I ran out of time for Pico Day. It's a bit short and simple, but hopefully you'll enjoy it while it lasts!

Reviews


macpanthermacpanther

Rated 3.5 / 5 stars April 30, 2006

Quite Fun, for a bit

How come only the arms stay when they die? It looks kinda strange to have all these arms lying around. And the control scheme really is kinda hard... but it's cool how easy it is to figure out, it's just hard to use.


People find this review helpful!

MiganMigan

Rated 4 / 5 stars April 30, 2006

Cool! I have a suggestion though...

One thing I've noticed was that I got all hyped up into playing the game in an instant... like... wham! Simple as it may be, its ability to immediately deliver the gore factor I was looking for produced the game's longevity factor. In other words I think it keeps people into the game for as long as it lasts.

Butchering (or getting butchered by) the zombies by bulk was a great idea, and it was rather stimulating. I think it was a major factor and perhaps the very life of the game.

Thus... I suggest adding a panic button. Something which could be used like once or twice when all those zombies manage to completely surround you. Like maybe perhaps the character uses a grenade... imagine the gore factor of that! Or he uses a chainsaw or some sorta blade weapon to hack everything beside him. Imagine the adrenaline rush! All that with a push of a panic button, perhaps with a right-click or the space bar.

Just a suggestion =) Great game!



ArchileArchile

Rated 4 / 5 stars April 30, 2006

short

Yeah.....a bit short..., but, for the time it lasts, it's pretty interesting, besides the game got me hookeduntil I beat the boss(Meaning 4 plays).
Graphics: Did Mindchamber REALLY desig the small zombies? I mean, the boss has Mindchambers style, but the little zombies are a bit....too cute, usually his style is grittier...darker....(Here goeas a real period) The animation was very fluid, I loved the breakdancing AND the little zombies deaths,or Pico's, they were really smooth.
Sound: The tune was rightly selected, and the sounds fit nicely.

Overall: Somewhat short, but fun nontheless.



Steve84Steve84

Rated 5 / 5 stars April 30, 2006

Great work Tom

hey Tom that was one of the best pico games ever made very fun to play I really enjoyed it keep it up.



snakeatersnakeater

Rated 4 / 5 stars April 30, 2006

Happy Pico Day :)

It's great to see some official content for the day, I thought it was going to be only the community participating.

Interesting engine, using only the mouse. As mentioned in previous reviews, this can be a bad and good thing, but to be honest, I would have
preferred a Keyboard-Mouse system, walking and turning with the keyboard and using the mouse to shoot. The mouse-only system works for a while, but soon becomes irritating and difficult to control.

Is this the Pico 2 engine at an early stage? I know it'll be a while before that happens, but...It certainly looked impressive (Great art) and felt 'next-gen' so to speak.

Given the time contraints, I think this is a good little game, but way too easy (I didn't die once....) but perhaps a glimpse of the future.

Nice.