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Chef-Man, the game where you chop shit...
Chop carrots and chickens to raise your score.
If you chop a baby, you lose a life, a loss of 3 lives means a gameover.
If you grab a coin you get 10 pts to your score.
If you grab a clock, you get 10 seconds more on the clock.
Multiple Music Tracks
Hat chooser for ChefMan
Not much to do. Once you start hacking stuff apart, well, thats it. Needs more work.
Graphics- They were okay, and the background was fine. I can't take to many points off for this.
Style-You've made your own game style with this one.
Sound-The background music got a little old. The chicken(?) also got kind of annoying.
Violence-What could be more violent then chopping chickens and carrots?!
Interactity-The buttons and controls worked great.
Humor-Reffer to violence
Overal-A great game. Needs a story line like, Why is he chopping things.
That's the shit, I mean seriously, that is awsome.
COULD use a little work the musidc is to repetive
Philsbury Dough Boy on crack? Oh God...
The game held the facade of something to be very interesting and different, but I guess I just assumed too much.
It wasn't particularly fun or anything since it became so repetitive and the objective, or lack of thereof, was a bit...plain and a complete turn off. Perhaps if you had made it into a more objective game it may have been more interesting and, hopefully, more fun.
The graphics, in their own odd manner, were a bit adorable so props on that. (Even though the "chef" looks like the philsbury doughboy on crack...)
As a personal note on the actual game, I think the levels of difficulty are reversed. For me the "Master" level was, by far, the easiest stage since there was so much items coming at you and the babies can be easily avoided. The "Beginner*" stage was a bit...difficult as I quickly ran out of time due to the lack of material coming at me. Just a personal thought on the levels.
Over all the game was relatively okay. It wasn't something that blew my mind away upon contact, but it is bearable.
P.S. props on the style/graphics of the game. The dress up and graphics were uniquely refreshing.
I think you are right about the fun quality of the game and I think that's why it has It's current score.
Thanks for the props on the graphics, It was pretty much inspired by Dan Paladin, I love the synj style.
Thanks again for the honesty and giving me things to work on.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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