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Territory WAR

rated 4.27 / 5 stars
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Strategy - Artillery

Credits & Info

Mar 21, 2006 | 10:21 PM EST
  • Frontpaged March 22, 2006
  • Daily Feature March 23, 2006
  • Weekly 5th Place March 22, 2006

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Author Comments

ATTENTION: Territory War is now available ONLINE! Check it out at m!!!!!

Movies, games, forums, scoreboards at AFRO-NINJA.COM
Play this game on my site for the ability to enter your best challenge times on the high score list!

This game was a few solid months of work, so I hope you enjoy. You can play mission mode, challenge mode, or custom battle mode. Play against a human opponent or a CPU one. Unlock additional stages, missions, and hats! This game will also track your stat progress as far as kills, headshots, accuracy, etc. This is my first time writing advanced cpu AI, so if it acts dumb don't go too hard on me. Let me know if you find any bugs.



Rated 4 / 5 stars

Pretty Damn Impressive

I was very impressed with the scripting on this game everything was smooth and all the physics were perfect. Your hardwork was evident in the coding. The graphics left something to be desired but it hardly detracts from the game as a whole


Rated 3 / 5 stars

It could be Perfect

+Nice scripting and engine;
+Smart AI;
+Great gameplay;

-Awful graphics;
-Horribly annoying music;
-Only 3 weapons;
-Only few maps.

Man, this thing could be perfectif not...
1. THE GRAPHICS AND ANIMATION were awful. No effort at all was put in it. Why? The stickmen aren't hard to draw, so why were they so curve? When they were walking I thought that the FPS is 10, not more. I can help you to fix it if you want.
2. THE MUSIC made me sick. No, I mean it. Not only because the loops are annoying, not everybody loves heavy rock, someone even hate it. Thank God that you made a "Sound off" button and the player's able to turn it off, so he can play and listen to his own playlist at the same time.
3. Why the hell did you put only three kinds of WEAPONS? There just must be more! It was quite boring to select from only two (the boot is used very rarely) weapons, you know.
4. Was it so hard to draw more levels? If it is so, I'm sorry. But when I was playing the campaing I was even afraid that there's only one map for the whole game at first.

But all this doesn't mean that the game is bad. I hal lots of fun playing it. With an engine like that it could become perfect, you just have to change a lot of things. I can help you if you want to.

P.S.: Waitin' for Territory WAR 2 (no, really)! Good luck!

People find this review helpful!


Rated 4.5 / 5 stars


Hey you made a very fun and addictive game***! I like it alot and have almost no complaints

1 bug: when then wanna shoot my men they point their weapon downwards(?) and shoot the ground. Other than that its good fun!


Rated 4.5 / 5 stars


cool game!!!! i liked a lot!!

i think i find a bug.
if you chose the map view while in granade mode, it stucks.
i think a time granade would help.

thats all.


Rated 4 / 5 stars

"Sure wish we had some grenades"

Very good, been a waiting for a decent Worms clone to hit Newgrounds. I played the whole thing through, all 11 missions. Bit easy, I only lost once because of a bug and completed L10 with all 6 characters alive. Loved how you could name the characters, I went for the crew of Serenity, with Jayne kicking the most ass.

The best thing here was probably the arenas. Good variety, the characters interacted with them well, and they looked good. I kind of wish you hadn't used sticks, they just look so tacky, it wouldn't have taken too long to make some better looking characters (maybe even with a customization mode, other than just choosing a hat).

It played mostly smoothly. I hit one bug when an enemy threw a grenade upwards into a platform, it sort of stuck spinning and I had to restart. You could avoid this by adding a timeout to the grenades so they blow if they remain static for too long.

Sound gets a 6 because although I can't really complain about the music (not my taste, but at least there was an off button), the SFX were a bit weak. The bodies didn't make much sound when bouncing around. And you should add speech Hogs of War style, just some funny lines that the characters say after attacking.

In a way this reminds me of Kitty Cannon style games, because the majority of the game was just about throwing grenades well. Shooting and booting just felt like extras. Its probably already been said loads but this majorly needs more weapons. I can think of at least 20 that would work great, and most of those really wouldn't take too long to script. If you do make a sequel, it'd also be cool to add vehicles like tanks.

Another thing that would make this that little bit better would be destuctable scenery. I know how hard it is to make, I wouldn't have a clue where to start, but it is possible as games like Serious Santa prove. If you could find out how to do it it'd make the game so much better.

As it is this is a great game, I had loads of fun playing it. But there still feels like loads of room for improvement. I really hope you make a sequel because with a lot of work it could be the best thing to hit ever Newgrounds.

I think you've just got my record for my longest review ever ^_^. Great work, 5/5.

Afro-Ninja responds:

Heh, thanks for the response. The grenades should have a timeout now, not sure why they did that :(

I learned how to do destructible scenery about half-way through making the game, so if I do a sequel that will be up there on the list.