Newgrounds.com — Everything, By Everyone.

Checking login status…

USERNAME:

PASSWORD:

Logging in…

Logged in as:
.
Logging out…
Inbox My Account Log Out


CUBES, the Platformer


Date Submitted

03/17/2006 | 01:26AM EST

File Information

Game | 45 KB

Add Game to Favorites

Current Score

2.59 / 5.00

333 votes | 1,612 views

Click an icon to vote on this!

You are not logged in.

If you log in to vote, you could win $100!

Related Submissions

Submissions by Dayne Homaee (Diablospawn):

Everyone Suitable For All Audiences
CUBES, the Platformer
Play this Game!
Pop-Up | Add to Favorites

Author Comments

PLEASE COMMENT ON THE GOOD AND THE BAD
I WROTE ALL THE CODE MYSELF
*edit* turn the quality to low to get good quality speed out of the program

19 reviews | Log in to write a review | Share this!

The people have spoken

Average Score: 7.1 / 10

Score: 8
GoldbloodedDragon

"T_T"

date: October 29, 2007

...turn the quality to low to get good quality speed...

Dude, this is 45 KB. We dont need any more speed than this has now. ROTFLOL

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 10
Mitsuray

"Cool!"

date: October 20, 2006

Loved this game, the grpahic doesn't matter, what matters on a game is if you enjoy playing it or not, and i did! I passed all levels with a score of... somthing like 919 or 917 or wateva.

Plz, make another 1!

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 6
Bezman

"Had some fun."

by: Bezman
date: March 18, 2006

I don't mind the abstraction. Abstraction always has the potential advantage of opening up more freedom in design.

I thought the red power-up was nicely used when it was necessary to reach a higher point, but in the underwater level, its presence simply formed an irritation, forcing unlucky players to face a real-world time penalty to continue playing.

Also, the one in the bottom right is SO yellow, not red. We shouldn't grow with that...

The scoring was stupid. Mainly because it's possibly to get a greater nmber of points than you will lose by dying, die, then gather the same coins for continually increasing points.

Either record each level's score individually, only adding it to the totaly when you've finished, or ensure coins and anything else which adds to your point total can only be collected once.

I liked the idea of the green sticky stuff. I felt there was some potential here and you seemed to be on the verge of making some crazily inventive levels. Keep going with this engine and see if you can pull it off.

I think the jumping speed and gravity need to be made somewhat faster.

In the opening menu, the expo for the up arrow was obscured.

I vote you keep going.

Maybe explore the whole multiple dimensions thing you had going on at the start... maybe in alternate dimensions you could have alternate gravity? Like one would pull you right, one left, one up, one down?

I suppose that's another whole game mebbe... but anyways, keep going. I had fun for some of it. Just hated the underwater time-wasting expansion.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 8
machchunk

"Nice"

date: March 17, 2006

Good concept, greater excecution. A few more levels and some pumping music and you've got your self a winner!

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 7
Kawahee

"Interesting"

date: March 17, 2006

It's not the greatest game on NG, but it was able to hold my attention span for 10 minutes. Nice work.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.