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Mar 16, 2006 | 1:24 PM EST
  • Review Crew Pick March 22, 2006
  • Daily Feature March 17, 2006
  • Weekly 3rd Place March 22, 2006

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Author Comments

First off, read Bleedman's Powerpuff Girls Doujinshi (PPGD) if you haven't! Doujinshi is Bleedman's work, *NOT* mine!!
http://ppg.snafu -comics.com/

This is a fighting game based off of the story and characters of PPGD. 6+ playable characters! Juggle combo system! Several unlockable secrets!

Front page? Thanks guys, you rock!

Have questions/trouble? Click "Read More" and read FAQ at bottom.

v1.14

PPGD is a doujinshi written by Bleedman.
The character sprites in the game are creations of Dan123 and Emm456.

FAQ:
1. the character pics on the character selection screen are outside of the boxes
-> just my personal aesthetic preference
2. the combos use the keys F and G, not A and B
-> A and B stand for 'Attack A' and 'Attack B'
3. the powerpuff girls change uniform between different attacks
-> my use of incoherent sprites (did not feel motivated to edit them all, praying you don't notice)
4. What are the controls? Can I change them?
-> Go to the "Options" on main menu to see/change them
5. How do you play?
-> read the "How to Play" on main menu
5. How do I beat Zim?!
-> He's vulnerable to a certain laser attack..
6. WHY CAN'T I SELECT MY CHARACTER??!
-> try hitting 'F' or 'G' (your default attack buttons)
7. How do you pause?
-> You can press ENTER, or click on MENU

Version History:
v1.0
- first release
v1.1
- link to bleedman's comics now opens in new window.
- new Zim voiceovers by InvaderJimu
- can now hit JUMP for fast on-ground fall recovery
- damage levels increased by 50%
- now skipping win screen is possible
- adjusted sound volume for certain voices
v1.11
- added a congratulations screen for beating story mode on highest difficulty
v1.12
- fixed congratz screen's bugs..
v1.13
- improved congratz screen, for difficulty 6+.
- fixed zim for versus.
v1.14
- zim now falls in versus mode
- added extra hidden options

Found a bug?
Then please let me know. I like fixing bugs.

Reviews


ShadowgirlXShadowgirlX

Rated 2 / 5 stars

meh ok game a moves list 4 each character alongside a bigger roster lineup would help this out a LOT. 2/5 till then. O.O



alobsterwithadreamalobsterwithadream

Rated 5 / 5 stars

i give this game five stars because everyone seems to think it is a great game, but i have one question.

when you start the game how do you select a character?????


People find this review helpful!

digitalcupcakedigitalcupcake

Rated 5 / 5 stars

I love powerpuff girlsd too much XD



ProtectTeemProtectTeem

Rated 4 / 5 stars

Dear PsychoTess, this game has won several trophies for 2006. As such it has proven its popularity for its time. In the topic of juggling and recovery, well one is specifically fixed so you won't chain-spam the boss or anyone else. In regards of recovery, it was a patch, a quick fix per se. Now obviously to don't have to utilize the recovery system when you're downed. These problems you're having seems to be the behavior of the AI. Now people may seem it as cheap but that in itself is a weakness. Since it is programmed as such it is very predictable despite very easily defeating players. To me, all of the algorithms seem to respond to all of your actions on the dot so baiting seems very much required. Now you may already know all this, as you've made it to the boss on 7-10 difficulties. The fact that the AI can step behind the player even though it is at the end of the screen is indeed a bug. I had been occasionally stuck on the edges and the the only way out is to take damage (This happens to the AI as well).

Now we get on to guards and deflects: You know that you can guard right after dashing and recovery (right?) So indeed there are loopholes to the AI's cheating nature. Also I like to point out you can slow-dash and an alternate input for normal dashing. They are directional + B and directional + A respectively. You may have accidentally done these inputs. The minigame, I think it's a meh way of training deflects but the fact that that skill translates into the game is pretty neat. Now, after a deflection you could immediately guard or dash away (which shows that the final boss is aggressive as fuck). Stuns are already in the game, only Blossom can use freeze breath. Some characters are vulnerable after a deflect and some aren't.

I'm glad you did your research on the resources, and again *just try to have some fun.


People find this review helpful!

BleizerGamerBleizerGamer

Rated 5 / 5 stars

Sup.I readed all the comic.Is so epic :D and the game Too