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Sift Heads

rated 4.01 / 5 stars
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Action - Shooter - First Person

Credits & Info

Mar 7, 2006 | 11:14 AM EST

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Author Comments

You need a good computer to play this game.

Cheats :
Invincible / MAFIOSO
Infini Ammo / VINNIE

Update ::::::
I know : the voices really suck... and i'm sorry for that :D!



Rated 3.5 / 5 stars


this was ok but the levels with health r crap


Rated 5 / 5 stars

very very good

this is one of the best examples of flash games. this was just like a real movie. very interesting, stylish and beautiful. i loved it


Rated 4 / 5 stars

Kinda reminds me of anutha game...

Similasr to anutha gme but im not naming oerall its a good game though i enjoyed it


Rated 2.5 / 5 stars

I loved this

but one thing pissed me off, even if you had a perfect hit zone, the bad guys would not get hurt, this started to happen on the night vision snipe and after


Rated 4.5 / 5 stars

A clone of you-know-what?

+Nice backgrounds;
+Menu design;
+Differency of objectives;

-Sometimes the sounds are mixing up;
-Unballanced gameplay.

What should I begin from? The first thing I've admired was the menu design. Really nice work, loved it. Respect. Next thing - the movies. Really nice idea, but comparing to the lenght of the missions looks too long. Animation kicks ass, keep goin'. But there were some unsmooth moments, though.

Now, the gameplay itself. The backgrounds are drown very attentively, you were paying attention to every single object, even the small ones. This tels us about the quality of your work. All the people on the level can be shot, that's very good. But no secondary objects can be harmed Why? I'm not counting the cas glass which just HAD to be shootable. Pay attention next time.

The objectives are quite different. In other games I usually use to fall asleep because of the missions with the same objectives. This one did great: shooting guys in darkness while they're trying to kill someone who must survive, defend yourself from mafia in the car chase etc. This rocks.

But there were some such ugly moments like when you have to wait for the enemy to show himself. Some of them must do it more often, you know.

And the last thing: the sound. Yeah, it were high-quality effects and so, but sometimes they used to mix up. To avoid this kind of bug try to make some sound far more quiet than the others. I know, this experiments will take time, but so do good games.

Overall, nice job. But next time try to make up your own idea.

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