Crazy Ball! by Dk-Productions



Author & File Information


Submitted: 02/28/2006 | 12:29PM EST

File Info: Game | 307.2 KB | Add Game to Favorites

Current Score: 3.65 / 5.00

812 votes | 9,279 views

  • Daily 5th Place Daily 5th Place – 03/01/2006

Click an icon to vote on this!

You are not logged in.


Related Submissions

Submissions by Damon Kilcawley (Dk-Productions):


Author Comments

Control your ball and last aslong as you can!

3 different modes:
Survival - Dodge the walls and platforms.
Defence - Stop the balls from reaching the bottom.
2 player - Play survival together, last one alive wins.

32 reviews | Log in to write a review | Share this!

The people have spoken

Average Score: 7.8 / 10

Score: 7
XwaynecoltX

"Fun little game"

date: January 12, 2009

Fun little game you have here, you should add some little movie clips on winner and loser situations, it was a fun game none the less.

Fun addictive game here

~X~

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 8
Light-Flash

"Niceeee one,"

date: October 19, 2006

Good game ya got, goot graphics and such, ya should make more! :D
I really liked the different modes, rly creative. keep it up!

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 7
Aci6

"it was good, no complaints"

by: Aci6
date: July 14, 2006

not a bad little game and it was also quick to load up

keep up the good work!

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 6
Armor-Hand1221

"the game was fun..."

date: June 8, 2006

... for a wile, but then it just seemed to repeat itself and the only differance between Level 1 and Level 5 is just the speed. also the controls for the keyboard wer kinda sloppy, for example when i go right and then take my finger off the keyboard, the mouse still moves a bitthus making it harder for me to keep control. the 2 player thing wasnt a bad idea thoug and the defance seemed kinda point less after level 2

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 4
Bezman

"I didn't find it fun."

by: Bezman
date: April 4, 2006

Pointers
=======

---- I strongly felt that the difficulty gradient was too shallow. As I so often find (with online games), 90% of the time was spent getting to a point where the game became interesting.

-- Interpolating one or 2 steps in the 'defence' mode would have been nice. (i.e. hitTest for 1 or 2 extra points between the previous frames _x/_ymouse and this frame's.) As it is, I often felt I should have picked up some balls.

--- In survival mode, the power-ups meant that sometimes death felt a bit unfair. Not entirely my fault.

++ Lots of modes

+ recognisable/sensible symbols used for power up/downs.

overall
=====
If it was the survival mode and it just got speedier at a faster rate, I would have preferred that a lot.

To be honest, I see no reason to raise the speed in 'steps'. Why not in a gradual shift?

As it is, maybe you could have considered the 'Game & Watch Gallery-style' difficulty curve - the speed raising quickly, then dropping to slightly above its original speed each time the level is increased.

It's basically just a seperation of the 2 elements seen in games such as Gavin Shapiro's 'Squares'. Fair enough, you've presented them in your own way. But I think a little more work was necessary to make this truly fun.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People aren't in agreement over whether this is helpful or not.