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Feb 18, 2006 | 11:24 AM EST

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Author Comments

Salad fingers lust for rust. Character design by David Firth, Game Development by David Ellis. For anyone who likes salad fingers and wants to
waste some time!!

Please dont take this game to seriously. Firth is a friend of mine and I just wanted to put something together. ITS JUST TO MESS ABOUT WITH!!

Reviews


S-KS-K

Rated 3 / 5 stars February 18, 2006

o_o oh ffs...

Now if anyone else made this game no-one would give a damn, but because it's salad fingers this is going to be on the frontpage... I'd bet money on it -_-



NietzschesErbeNietzschesErbe

Rated 3 / 5 stars February 20, 2006

i don't know...

The game wasn't too good... but it's getting a salad fingers bonus... 3 points



StarF68StarF68

Rated 3 / 5 stars February 18, 2006

It's Alright

Well when you really think about it, this is just another "catch stuff that falls" game but with a popular character. BUT, you did add the jump, so it made it a little better. I don't know if you drew everything or just got it from the movies, but if you did draw it all then good job.

My only real problems were that the sound he makes gets annoying after awhile, and that while I was playing my "red water meter" started rapidly dropping on it's own for no reason.

Interesting game, not the greatest, but it entertained me for a little bit. Good job.



GobolatulaGobolatula

Rated 3 / 5 stars February 21, 2006

stuff

I read your thing where it said "don't take this seriously," so I didn't.

But if it were made into a serious game, I'd do things like make different faces for different levels of pleasure or displeasure. Or maybe more of the "villains" running around at the bottom for different levels.

It was amusing though. Good job.



ExedorExedor

Rated 2.5 / 5 stars February 18, 2006

Not bad, but too many enemies.

There are too many enemies on the bottom at the same time. If you land on one, then you can often get multiple hits and die. With so many, you often cant jump far enough to get over all of them, and thus, you land straight on one.

Why does the life bar have to move down even when you're not hit? I know it's set up as a timer, but it sux.