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Credits & Info

Feb 18, 2006 | 11:24 AM EST

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Author Comments

Salad fingers lust for rust. Character design by David Firth, Game Development by David Ellis. For anyone who likes salad fingers and wants to
waste some time!!

Please dont take this game to seriously. Firth is a friend of mine and I just wanted to put something together. ITS JUST TO MESS ABOUT WITH!!



Rated 4 / 5 stars February 20, 2006


it was great.
Altho it was a little hard to jump and dodge all of children and non rusty stuff. Except being slightly hard to play everything was fantastic.


Rated 4 / 5 stars June 12, 2006

Salad fingers likes the red water or blood.

And I highly doubt you even know what orgasmic means I'm getting annoyed with some people using it incorrectly because there is no such thing as orgasmic rust. I'm going on 14 years old and I understand more sophisticated words than you probably do. Though the game was pretty good, great job. Orgasmic rust sounds kind of scary if you ask I would hate to see what it looks like.


Rated 4 / 5 stars March 9, 2006

it was alright i guess

it was nothing to special but a game where you move around collect points and get a higher meter until you fail at the game, i must say though that you can code very well and i hope i see more flashes from you in the future.

ehh i gave this submission a (")>5 the highest you can get (:


Rated 4 / 5 stars February 18, 2006

very entertaining for David Firth Fans

That was a great Idea. He didn't jump quite high enough, but it was fun anyhow. Good job.

digitalink responds:

Thanks for that... Iv made him jump a little higher!!


Rated 4 / 5 stars May 27, 2006

So nice..But bigger arena maybe?

I really enjoyed this game; the sound effects were great, the only suggestion I have there is more variety. Perhaps you could throw in bonuses of some effect, to mix in some different Salad Finger items or characters.
I would've liked the play area to be a little bigger in all directions, at the same time some of the bigger objects made a little smaller. I didn't notice any particular increase in difficulty, but maybe I didn't make it far enough..Anyway, the point of mentioning that is the screen randomly gets clotted with harmful, unavoidable objects very early in the game..Perhaps you could tweak it to not get like that until later in the game?