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Salad fingers lust for rust. Character design by David Firth, Game Development by David Ellis. For anyone who likes salad fingers and wants to
waste some time!!
Please dont take this game to seriously. Firth is a friend of mine and I just wanted to put something together. ITS JUST TO MESS ABOUT WITH!!
Not bad, but too many enemies.
There are too many enemies on the bottom at the same time. If you land on one, then you can often get multiple hits and die. With so many, you often cant jump far enough to get over all of them, and thus, you land straight on one.
Why does the life bar have to move down even when you're not hit? I know it's set up as a timer, but it sux.
It was horribly straightforward and frankly quite boring at times. Not much to say but the graphics are very Salad Fingers like, but there's a severe lack of depth and variety to this game.
This seems vaguely familiar...
This game reminds me of that game "Day of Slacking"...
I think it deserves exactly half credit (5/10).
It is simple...it gets very boring after about a minute or two of the game. It is not an original idea so i believe everything about it deserves half credit. If it wasn't based off of David Firth's Salad Fingers then it would not have landed anywhere near the front page. Now, if the game was more complex (i.e. some adventure where you can control him in his land and encounter creatures, people...) then i would have given you more credit for it. This game concept is very basic, however, and it tends to get dull after a while (that tetris-like style). I like to see more intellect put into a game and Salad Fingers, i feel, deserves better.
It's got too many enemies and not enough rust items. And the window doesn't give you enough space to jump out of the way. Like one reviewer said before, even out the enemies and more rust items.
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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