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Feb 18, 2006 | 11:24 AM EST

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  • Salad Fingers
    Salad Fingers A strange cartoon about a creature who loves to touch rusty metal.

Author Comments

Salad fingers lust for rust. Character design by David Firth, Game Development by David Ellis. For anyone who likes salad fingers and wants to
waste some time!!

Please dont take this game to seriously. Firth is a friend of mine and I just wanted to put something together. ITS JUST TO MESS ABOUT WITH!!

Reviews


chibi-phoenix85chibi-phoenix85

Rated 3.5 / 5 stars February 18, 2006

^^ i found a cool strategy

I think it is a pretty cool game but fustrating at times with enemies at every direction. I figured out that if you move your red water bar will decrease even more than standing still. It decreases even faster when you jump. So if your somewhat patient, its sometimes better to let the objects fall on you whenever chance you get.



Hellfoxx92Hellfoxx92

Rated 2 / 5 stars February 18, 2006

pk i have a few things to say

1:WOOHOO GO SALAD FINGERS! 2: the game kinda sorta really sucked! sure you could move him but it was boring and there were a few times where you would be hurt nomatter what the sounds were./...uhhh....yeah newayz i give it a 5 for salad a 1 or 2 for the game



drdnadrdna

Rated 2.5 / 5 stars February 18, 2006

not sure what to think

It's a take off on Salad FIngers ok, so for fans of this series, that's a plus. But as a game it is not very interesting or exciting. It's an unmemorable time-waster and perhaps an homage.



lukaluka

Rated 1.5 / 5 stars February 18, 2006

Meh...

I don't believe David Firth had ANYTHING to do with this game. He is too much of a genious to be involved in simple catch games. Sorry but I don't buy it.



ExedorExedor

Rated 2.5 / 5 stars February 18, 2006

Not bad, but too many enemies.

There are too many enemies on the bottom at the same time. If you land on one, then you can often get multiple hits and die. With so many, you often cant jump far enough to get over all of them, and thus, you land straight on one.

Why does the life bar have to move down even when you're not hit? I know it's set up as a timer, but it sux.