Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Salad fingers lust for rust. Character design by David Firth, Game Development by David Ellis. For anyone who likes salad fingers and wants to
waste some time!!
Please dont take this game to seriously. Firth is a friend of mine and I just wanted to put something together. ITS JUST TO MESS ABOUT WITH!!
its ok not great work though
uv stuck with original sound and graphics so ill give u that. the style was a little bleak though but i do like that uv takin pics from the series and put them in the game.
It starts off too hard. Secondly, half of the stuff you put as bad, e.g. the bear trap, he liked in the cartoon. He only moaned with pain at first as it was a shock.
Salad fingers likes the red water or blood.
And I highly doubt you even know what orgasmic means I'm getting annoyed with some people using it incorrectly because there is no such thing as orgasmic rust. I'm going on 14 years old and I understand more sophisticated words than you probably do. Though the game was pretty good, great job. Orgasmic rust sounds kind of scary if you ask I would hate to see what it looks like.
I can't tell you that you're game is The Game Of The Year, but I must tell you that everyting that respect Salad Finger is something that I respect too... So, good game.
but you know that the "Orgasmic Sound" is a sound of confusing in the reals episodes and the "Pain Sound" is an orgasmic sound of Salad Finger ?
I like your game, great work
( when we lose, you should play the music : <<Somewhere, Over the rainbows , way up high ... >> )
So nice..But bigger arena maybe?
I really enjoyed this game; the sound effects were great, the only suggestion I have there is more variety. Perhaps you could throw in bonuses of some effect, to mix in some different Salad Finger items or characters.
I would've liked the play area to be a little bigger in all directions, at the same time some of the bigger objects made a little smaller. I didn't notice any particular increase in difficulty, but maybe I didn't make it far enough..Anyway, the point of mentioning that is the screen randomly gets clotted with harmful, unavoidable objects very early in the game..Perhaps you could tweak it to not get like that until later in the game?
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.