Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.96 / 5.00 8,939 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 43,288 ViewsIt is only an early alpha version but you can already do stuff.... you say if it gets blammed!
If you rate this low you should reconsider your opinion when you actually realise that this engine contains:
- 83 AS 2.0 Classes!
- 6607 Lines of Code!
- 400 PNG Images
- 500 Sprites
And if that is not a lot of hard work and you still say hey the graphics are messy or hey this bug that bug.
1) It is an alpha => not finished
2) This was a lot of work and still takes a lot of time and effort to be finished at all.
3) There is already a new version and a map editor
which will feature better graphics anyways.
PS: Decompiling won't help you understanding it, it is heavily optimised code that is not meant to be easy to read. Better do not even try :).
PPS: THANK YOU ALL A LOT for your feedback! And please be patient with this project. The real gta took more than one person several years to make so guess how the odds are for a one man flasher..
Reviews
Rated 5 / 5 stars October 7, 2008
sweet
awesome game it lookd sexactly like the first 2 grand theft autos this is like my favorite game on newgrounds try to make one like the fourth
Rated 5 / 5 stars September 12, 2008
????????????????????????????????
i cant find the wepins where !!!!!
Rated 5 / 5 stars August 1, 2008
Very nice work
The thing people have to ask themself is... testing an engine is the very basics before adding weapons, adding this, adding that, adding that, blah blah blah.
The first thing to be taken account for is that one thing must be done at a time to ensure the quality and precision of coding or anything in life for that matter. In order for you to run, you need to first learn to walk. It is simple and most basic principles to follow, and once proceeded into that area, then are you allowed to make progress without worrying about that first step!!
I see a lot of effort in this..although I could honestly say "Graphics suck, steering is hard, I can't zoom out, I keep getting stuck on trees, my car spins out of control when I hit a bush, it is hard to shoot, I can't do this, I can't do that, wah wah wah.." :), but hey, we all need to learn from reviews right? Well, because this is an unfinished game and was purposely posted to show its potential, then I'm gonna throw all the negative notes out the frickin window.
I was completely amazed about the 3d building affects that you did. The helicopter view gave some good camera points/
I also liked the fact that stealing the car, the camera went up a little, and as I go faster it goes up even more. The pure GTA way.
I just jumped a taxi and I was on a taxi mission....don't get ahead of yourself, though it was neat how people highlight when they need a taxi.
Remember, it is the engine you should consider first before you can begin putting things together.
Here's a nice general idea:
1. Build the engine using just your guy on a blank page. So that way you can ensure all the possibilities of controlling your character flawlessly. Weapons, jumping, and the clipping procedures.
2. Next, are the cars. You might need to provide a list with different results for each vehicle, then test them out for bugs and for improvements.
3. Then you place in the crowd. Reactions, behavior, what they do, random carjacking? Things that you would normally see in the real world. All possibilities. Them running from a gun was great.
4. Now you are going to build the environment. That's pretty much self explanitory.
5. Provide a line or loop procedure for the cars, to ensure they operate like they do in Liberty City...(or whatever it's gonna be) Stoplights, stopping for people, crashing, whatever!!
6. Then your missions should always always be last...because all you have to do is just add points in random locations of the map for each event to happen.
Then of course there's ironing out stuff...things that I have not mentioned.
I do not know much about coding at all, but I would ensure you that I have a basic principled laid out for your disposal.....your welcome :)
I really want to see this happen, because A. Kid's can play this game without buying the actual thing lol and B. it is for your benefit that you can code for future gaming that you can provide entertainment for me :D
So...in the sum of this amazing review, doing one thing at a time is the moral to this whole damn thing lol...
Happy Coding!!
Rated 3 / 5 stars August 1, 2008
why did you submit an alpha?
the radio dosent work and it needs more weapons
Rated 5 / 5 stars August 1, 2008
Improvements
Well there can be cheats like the real thing, but it is till fun killing the people!