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Uploaded
Jan 15, 2006 | 8:03 PM EST
  • Daily 2nd Place January 16, 2006

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Author Comments

*Wow! Thnks you so much for front page, im really glad you enjoyed our game, we put alot of effort, sorry about the few glitches, we are currently trying to fix them up.

Hello Newgrounds! This is our latest game, Kogent Knight. Including a story, action, and great artwork, this game is sure to keep you busy.

Art by Buzzwerd-
Programming by True_Darkness

Check out the game's options to toggle quality and a cool little feature called the TV Filter, by Buzzwerd-.

This game took quite some time but here is the final product, up-to-date and ready to play! So have fun!

Reviews


IzerIzer

Rated 0 / 5 stars

:D

I played all lvls till the last one where i accidently fell in the "holes" 2 times, then it said GAME OVER. GOOD GAME!!! :D:D:D



DannehDaManDannehDaMan

Rated 4.5 / 5 stars

not bad

pretty good,kept me entertained for a while,still,needed more upgrades,like LonLon said. it was buggy,like i fell down a hole once and was able to jump back up,but i understand you guys are tryin to fix that lot ;)

the sound wasn't too annoying either,the shield clinks and music was ok,i liked that

the fights were a bit samey,and could of done with stronger enemies,different attacks and a boss or two,but apart from that,very good,nicely done,got a 4 from me :)



legendlinklegendlink

Rated 4 / 5 stars

pretty good

it would have been nice if the character would react faster to the buttons i pressed. it is still pretty good and very basic which is cool.



LonLonRanchLonLonRanch

Rated 3.5 / 5 stars

I liked it

The programming and art was good. However, there were a few things missing. It seemed like each fight between characters was repetitive and easy. I like how you had a shop and all but you needed more items in there. New Sheilds, Helmets, and maybe some HP power-ups. This was a really good game but with a few slight adjustments it could've been amazing.



DoomCatDoomCat

Rated 4 / 5 stars

I liked it a lot

Yes, there were some bugs :( but nothing, in my opinion, that inhibited the enjoyability of the game.
Here are the bugs I noticed (and can remember):
1.) I think there was a shop somewhere near the beginning that looked open, but didn't say press e to enter and wouldn't let me in. I played through the first few levels again and can't find it, maybe it was just me.
2.)It doesn't really matter, but it slightly bothered me that I got the power ups (health and squiggles) from inside the boxes before I broke them. I actually found it nearly impossible to be able to see what was in them because by the time I was close enough to break it, it was already picked up.
3.)One time I left a shop and there was a green dude with a club stuck in the ground that wasn't there when I entered. He disappeared when I started walking, though.
4.)I was disappointed with the shops, on the whole. I would've liked there to have been more items, and them to cost more squiggles. It seemed like it took a very short amount of time to get the axe. Maybe more items, or maybe a rank system. Wimpy knight gets crappy sword. Strong knight gets the better sword. Powerful knight gets the club, and Super knight gets the axe, or something. Squiggles would be come points, rather than money. The abundance of money led me to believe that you expected some people to jump over or skip some of the enemies, which I didn't even consider until after the fact.
5.)I was sad that there wasn't a big boss at the end.
6.)Since the character could jump a lot higher than seemed necessary, I kind of expected the levels to go into multiple floors. Like, you get to the far right wall, the have to jump up some kind of stairs back to the left, then back to the right for the exit sign.

I really did think it was a great game, though. I would love to see a sequel. I have to say that I don't think you need to change the last level as Sonicthehedghog (which, by the way is spelled hedgehog with 2 e's)suggested. There is more than enough time to finish, I think I had 7 seconds left when the cut scene started. I was actually disappointed at how easy it was. I didn't even notice the timer at first, though, so I went slow for a bit. I guess there may be a need for a retry button, but maybe not... I don't know that I got the ending necessarily. Where was she supposed to be, a castle? If so, wouldn't there have been like, some kind of castle guards other than monsters? I must have misread or just missed part of the story there. I was wondering, though, were the falling pieces of castle (?) supposed to hurt you? I found that I couldn't get them to, even when I tried., they always landed just behind me.

Anyways, great game guys! Keep it up!