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the minute she walked in it was kinda tense also is the ending just her getting her throat stabbed?? i was wondering about the key and thinking if there is that slight hope but then it crumbles, also this murderer has very good hearing :)
Funny after a while
The art style seemed nice, and the music was great, but when I realized that whwnever i clicked ANYTHING I would have to restart the game, it got boring pretty fast.
Repetition does NOT make a game fun. Trial and error are NOT fun if the gameplay isn't fun by itself. If your game is based on mystery then repetition will only break this feeling and the atmosphere!
Also, for some time I even tought the girl was "The Ugly".
I LOVED IT! :DD YOU NEED TO MAKE MORE :DDD
While I was initially impressed by the art style, the inevitable repetitive gameplay and logical fallacies really kept me from enjoying this.
I was linked this game by the reviewer below because I'm working on a short IF game with a sort of similar premise, and I have to agree with what he said, it's the atmosphere and sense of dread that really makes this. Though I don't necessarily think it needs to be expanded, there's nothing wrong with an interactive 'experience' as opposed to a game - adding in familiar adventure elements might water down the tension. (though as I played I admit I did find it a little distracting how the most glaringly obvious action was completely impossible...no quickly leave the house, go to a neighbor's and call the police option, anticlimatic as it might be? :P)
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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