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Runes of Shalak

rated 3.84 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Dec 14, 2005 | 8:35 AM EST

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START OF AN ADVENTURE 5 Points Beaten the first level.
MY SAVIOUR 10 Points Saved Kate.
CLUMSY ADVENTURER 25 Points Killed by every type of hazard.
RUNE OF SHALAK 25 Points Found the first Rune of Shalak.
TRUE ARCHAEOLOGIST 50 Points Found the 8-bit world.

Author Comments

8/8/2009: Clumsy medal fixed! Damn it, it's definitely not easy editing your 4 year old project.

7/24/2009: Freeze glitch fixed! Sorry about that guys...

6/24/2009: Medal get! Lots of bugs fixed, new stuff added (...). As usual, PM me if you encounter any problems.

12/14/2005: Get back in Atari times and collect coins to find the two runes which, if connected, take you to another dimension!



Rated 4 / 5 stars

awesome game :D

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Rated 4.5 / 5 stars


Not really, challenging and a mite repetitive yes, the game itself is pretty damn good. I had issues on certain levels where I was required to jump onto blocks surrounded by spikes... but got them eventually... it's also kinda short which makes me sad : <

Otherwise, it's definately worth playing, even if it was made in 2005. :p


Rated 0.5 / 5 stars

If it wasn't for medals, I'd probably quit this game sooner. Now I regret that I haven't... Not only I don't have medals, I also completely lost my mind.
Thank you :D

People find this review helpful!


Rated 4.5 / 5 stars

The game is really nice. Those who are saying that the platforming is inconsistent don't realize that it's purposely not exact, clipping through platforms is a big part of the gameplay.
You can jump through the top of the level during 2-5, which made me have to restart. Would be nice if you'd fix that, though the game is 8 years old so I don't expect it to be too high a priority.


Rated 0.5 / 5 stars

This game has pretty much no redeeming qualities. The graphics are simplistic, with an attempt to be nostalgic, and I'll give it a personal pass on that. However, the gameplay is ruined by how buggy and bad the programming is. The hit/collision boxes are absolutely terrible, as well are the controls. You can safely land on a block that is placed slightly next to a spike block and die, which means you most likely have to repeat the tedious process of jumping on glitchy, badly-programmed blocks again. The enemy hitboxes are screwed up, too; you can safely (and visibly) avoid an enemy and still die, regardless. The game requires a precision that, because of the horrible collision boxes, makes the game almost unplayable, aggravating, and boring. Whereas rage games purposely try to kill you and frustrate you, they at least don't do it through overall bad game-making.