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Flash Crisis v1.1

rated 3.88 / 5 stars
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Credits & Info

Dec 12, 2005 | 8:15 AM EST

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Author Comments

Hi NG fans, Flash Crisis plays on the Time Crisis theme with emphasis on the ducking away from danger idea, I am trying different things with this game and any feedback would be awesome, i.e. too hard /easy etc Cheers




Rated 2.5 / 5 stars

not bad, i like

but, the enemies movements look way off, it looks like you are using counterstrike source images, if that's true, get some captures of the models strafing, it will make the game look a lot better, nice power ups, and sounds, but who cares, if i get a headshot, not me, I am not fighting zombies here


Rated 3.5 / 5 stars


Needs to be easier:INFINITE AMMO


Rated 3 / 5 stars

It was alright...

It would be quite cool if you moved every so often like in time crisis and you could watch him running through the hail of bullets, and also I don't see the advantage of the shotgun over the pistol


Rated 4 / 5 stars

Just one thing

The game plays great, there's just none thing I noticed. Whenever the level changes, if you were using the assault rifle, the image stays even though the ammo switches back to pistol. Keep up the good work.


Rated 3 / 5 stars

It has sooo much potential

But its differences to time crisis put it as just another mediocre shooter, u dont want that do you? If you're going to emulate this game like time crisis theres a few things that need changing

1. people must hold the spacebar, a person should have to hold the spacebar down in order to shoot, that way there always aware of when they may be shot

2. the red circle warning. when an opponent is about to hit you with a shot it should create a red circle around the enemy gun to specify if ure gonna get hit. otherwise its hard to dodge some bullets, in addition to this there should be a wider range of opponents such as the red guy (who always hits you on the first shot) to the machine gunner guy (who sprays with a 20% accuracy rate)

3. moveable areas. I couldnt tell if these were in the game, but the player should move to other areas and be timed to make the game a bit more challenging.

I wouldnt be saying this if this game didnt have so much potential. Otherwise I would of gave up on it being a hit.

ALSO please makes the opponents be animated, the enemies looked like jokes when they came out.