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A deatailed RPG tutorial, i just learned how to do this stuff, so i thought id make a tutorial!
Ummm, just making sure...
"i just learned how to do this stuff, so i thought id make a tutorial!"
So because you ONLY JUST FIGURED OUT how to do this stuff you made a tutorial on it... that seems to be a bit illogical to me.
It was because I had worked out for myself how to do it, and so I was confident I knew well enough.
I have better methods now :D
I'm a dumbass
I don't really understand how I'm supposed to create a whole animation on one frame [the walking part]
Highlight the object you want to animate, press F8, select "Movie Clip" and then you can animate inside the object. The wole character should be inside a MovieClip anyway.
Awesome tutorial except..
You lost me at the xp bar, whenever I gained xp it didnt move the bar up. Also when i gave the instance names to the hp and mg bar they automatically sized themselves? But it's the bets tut by far RPG wise... :)
This will help in the long draw out process of making my next game, which I am excited to try and attempt my first RPG. You were very kind in providing all the basic systems, which all of this just being basics reminds me of how massive of a project this is going to be. Do you mind me using this code and studying it for my next game as long as I provide you with a spot in the credits, or do you not care?
Credits or not, I don't care. Though this code is quite inefficient in some places. Particularly the walls section, I would look into that from another source to see if you can find a better way.
The only thing that it needs is how to take damage.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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