Author & File Information

Abysmal Fall

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'Abysmal Fall'

by: STEM


Submitted: 12/03/2005 | 06:13AM EST

File Info: Game | 151.4 KB | Add Game to Favorites

Genre: Tutorial

Current Score: 4.24 / 5.00

965 votes | 16,179 views

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Author Comments

A deatailed RPG tutorial, i just learned how to do this stuff, so i thought id make a tutorial!

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The people have spoken

Average Score: 7.4 / 10

Score: 9
hellfire9

"Where now?"

date: August 6, 2009

Well i did notice there was no part how to take dmmge where do i get theese stuff eneyways and idk about movie clips like how do i do it? if its in their already well i shall find ouT!

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Score: 3
Randomini

"Ummm, just making sure..."

date: July 19, 2009

"i just learned how to do this stuff, so i thought id make a tutorial!"

So because you ONLY JUST FIGURED OUT how to do this stuff you made a tutorial on it... that seems to be a bit illogical to me.

July 23, 2009

Author's Response:

It was because I had worked out for myself how to do it, and so I was confident I knew well enough.

I have better methods now :D

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Score: 10
zaphire77

"I'm a dumbass"

date: June 22, 2009

I don't really understand how I'm supposed to create a whole animation on one frame [the walking part]

June 25, 2009

Author's Response:

Highlight the object you want to animate, press F8, select "Movie Clip" and then you can animate inside the object. The wole character should be inside a MovieClip anyway.

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Score: 10
1Kingfire1

"Awesome tutorial except.."

date: April 10, 2009

You lost me at the xp bar, whenever I gained xp it didnt move the bar up. Also when i gave the instance names to the hp and mg bar they automatically sized themselves? But it's the bets tut by far RPG wise... :)

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Score: 9
TheMasterOfSprites

"Thank you"

date: March 22, 2009

This will help in the long draw out process of making my next game, which I am excited to try and attempt my first RPG. You were very kind in providing all the basic systems, which all of this just being basics reminds me of how massive of a project this is going to be. Do you mind me using this code and studying it for my next game as long as I provide you with a spot in the credits, or do you not care?

April 6, 2009

Author's Response:

Credits or not, I don't care. Though this code is quite inefficient in some places. Particularly the walls section, I would look into that from another source to see if you can find a better way.

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