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Nov 15, 2005 | 12:31 PM EST

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Author Comments


Whoa, I didn't realize Stick Fighter had made it to 16th in the "Best of All Time" with a 4.43 rating!!!

And sure, I'll totally admit that there are many, many better games on Newgrounds (this was my first ever game from when I was first learning Flash after all), but seriously, is Stick Fighter really that bad to warrant all the super bad ratings now just to knock it off the Flash Portal?!?

Haters gonna hate, I guess.

Brace yourself, Josh, the Blams are coming...


Yes, I KNOW the enemy is hard. As was testing it, I kept making the enemy harder and harder until it beat me 50% of the time, but I forgot to consider that a first-time player wouldn't know everything that I knew as the programmer about how the AI would behave.

Yes, I KNOW it's hard to throw a fireball, but it IS possible.

To throw a fireball:
Press BACK (the opposite direction of your opponent)
then press FORWARD (the direction of opponent)
then press one of the PUNCHES.

Don't hit all 3 buttons at the same time, but you've got to be quick about it. You have less than a second between each keypress to do the fireball combo.

Arcade-style fighting game like Street Fighter, only with Stick Figures.

I know Stick Figure fighting games have been done before, but I made STICK FIGHTER in 2004 for a school assignment when I was first learning Flash.

There are 2 Modes of play:
1) Single player vs Computer AI
2) Two players vs each other

Current features are:
-- fireball combos (both standing and crouching)
-- two strengths of attack for both punches and kicks
-- jumping, crouching and blocking
-- artificially intelligent Computer opponent
-- shadows and blood
-- music and sound FX

I recently added volume controls for the audio. I might add more special moves someday. I'd also like to make it so people can reconfigure the key controls for their own keyboards. It was tricky to find a functional layout for the two player controls because Windows has a glitch were certain keyboard combinations cancel each other out and I didn't want one player to be able to accidentally (or intentionally) mess up the other player by button mashing their own keys. The current default keyboard controls should be comfortable for almost all keyboards and they should work in all operating systems.

Oh ya, and the background animation for the main menu is actually two AI computer players strategically fighting each other at random. It's kinda fun to watch them beat each other up.



Rated 4.5 / 5 stars


This Flash IS crunk. for some reason it just is very addictive. the graphics could be a little better though. and there could b some blood and gore, but still i liked it. it has a lot of humor when it's played in 2-player mode ^-^. so i give this one a nine.

~.'@!> 9 <!@'.~ (just wanted to do this :P )


Rated 3 / 5 stars

Good Game

This Game is a great Stickman fighter...The only let down i find is the controls...I dont like the fact that punch and kick are numbers...apart from that nice work ^_^


Rated 3.5 / 5 stars


For stick figures that was pretty sweet. It's just luck that I happen to be a fan of button mashers. That way I can play without paying much attention! ^_^ Nice job!


Rated 3.5 / 5 stars

good enough

Graphics 2: stick movies aren't good graphiced... it was good made for a stick movie though
Style 8: although the stick graphic's it was kinda stylish...
Sound 0:didn't have the sound on...
Violence 7: it's a fighting game! camman!
Interactivity 0: well... it's a fighting game! camman!
Humor 2: it is not the most funny game here!

Overall 7: yep a well deserved 7 .


Rated 3 / 5 stars

Pretty good.

A medium challenging fighting game. It'll keep you entertained for a couple of minutes, if you want to learn that fireball move. And it was great that you decided to add a combo move, it makes the game fun for a longer period of time.

Okay, i'm no fan of stickmen, though you made them fight and it looked very nice. It took me a while to get this combo working, and i don't know how it is on american keyboards, but my ~ is quite far away from the numbers. But that's alright, i didn't need the weak punch to beat the game anyway.

Great music, it was a bit repetitive, but you didn't think about that. You just want to finish the game. The instructions was also very clear and easy to understand. It was made like in those olskool games i used to play. To bad it was such a boring, white backgrounds though. But at least that's easy to fix.

In all, a very nice game, with no glitches whatsoever, which i find impressive, judging by most games i see daily. A very nice one indeed.

~ Frost