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Nov 15, 2005 | 12:31 PM EST

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Whoa, I didn't realize Stick Fighter had made it to 16th in the "Best of All Time" with a 4.43 rating!!!

And sure, I'll totally admit that there are many, many better games on Newgrounds (this was my first ever game from when I was first learning Flash after all), but seriously, is Stick Fighter really that bad to warrant all the super bad ratings now just to knock it off the Flash Portal?!?

Haters gonna hate, I guess.

Brace yourself, Josh, the Blams are coming...


Yes, I KNOW the enemy is hard. As was testing it, I kept making the enemy harder and harder until it beat me 50% of the time, but I forgot to consider that a first-time player wouldn't know everything that I knew as the programmer about how the AI would behave.

Yes, I KNOW it's hard to throw a fireball, but it IS possible.

To throw a fireball:
Press BACK (the opposite direction of your opponent)
then press FORWARD (the direction of opponent)
then press one of the PUNCHES.

Don't hit all 3 buttons at the same time, but you've got to be quick about it. You have less than a second between each keypress to do the fireball combo.

Arcade-style fighting game like Street Fighter, only with Stick Figures.

I know Stick Figure fighting games have been done before, but I made STICK FIGHTER in 2004 for a school assignment when I was first learning Flash.

There are 2 Modes of play:
1) Single player vs Computer AI
2) Two players vs each other

Current features are:
-- fireball combos (both standing and crouching)
-- two strengths of attack for both punches and kicks
-- jumping, crouching and blocking
-- artificially intelligent Computer opponent
-- shadows and blood
-- music and sound FX

I recently added volume controls for the audio. I might add more special moves someday. I'd also like to make it so people can reconfigure the key controls for their own keyboards. It was tricky to find a functional layout for the two player controls because Windows has a glitch were certain keyboard combinations cancel each other out and I didn't want one player to be able to accidentally (or intentionally) mess up the other player by button mashing their own keys. The current default keyboard controls should be comfortable for almost all keyboards and they should work in all operating systems.

Oh ya, and the background animation for the main menu is actually two AI computer players strategically fighting each other at random. It's kinda fun to watch them beat each other up.



Rated 3 / 5 stars

Damn grey stick!

It took me atleast 4 times until I kicked his arse. Good game though. :)


Rated 5 / 5 stars

Pretty good addicting

Couldn't stop playing until I beat the CPU.Maybe it's because I'm not good at Street Fighter.I beat it on the 3rd time.


Rated 4.5 / 5 stars

i can now play street fighter!-almost

nice game, really liked it. maybe add more charecters or moves next time. good job


Rated 4 / 5 stars

minor problem with it

its a great game and all, but the AI tends to be a bit too difficult, plus the fireball was too hard to do, but all in all, still great


Rated 4.5 / 5 stars

Another flash to add to my favorites

I liked the game a lot. I'm not a huge fan of sticks, but I still like them a lot, so the graphics were good. I haven't seen a stick fighter like this before, so its really stylish IMO. I didn't have the sound on when I played it, so I only give sound a 5. I can't say its interactive though, and the same for humor.

Still, I give it an overall score of 9. I suggest you make it so that you can change the controls. On the keyboard I use, its awkward using the numbers(And the ` key)to fight. Otherwise, I'd say its pretty perfect. (Though you might want to slow down the opponent a little bit)