In Dan Fleming's Kitten Cannon, the objective is to shoot your kitten as far as you can. My game has the same objective, with a twist...instead of pressing a key to fire, you have to ram your mouse into the trampoline as hard as you can in order to gather more force and fling your mouse.
NEW FEATURES:
Firewall: Stops you dead in your tracks
Cloud: Depending on direction, flings you up or makes you go faster, or makes you fall or makes you go slower.