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Sep 25, 2005 | 2:23 PM EDT

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  • Inglor Day
    Inglor Day A tribute to Inglor, one of the most helpful users in the NG forums!

Author Comments

An API game (<100k!) made specially for Inglor Day 2005.

Newsdee has created a trap in his BBS sig and traps n00bies! Help Inglor liberate them!

This game was made in AS2.0 using Flash 8's Bitmap API, entirely on Inglor's day.



Rated 3 / 5 stars

its pretty awsome :l

this game is pretty cool, kinda hard and kinda easy :D

(-_-) yeh, sup dogs, this is teh man, i think da game rocks!!!


Rated 3 / 5 stars

Minor Eye Strain Aside, Good Effort

While it is hard to read the instructions for the game at the getgo, it is a bit of a good time, if repetitive. Think Frogger on the horizontal axis, and you've got yourself this game.

The best feature is definitely the sound, which harkens to GoldenEye/TimeSplitters/Second Sight maestro Graeme Norgate's techno-riffic beats and tempo. Oshang definitely nailed something on this track.


Rated 3.5 / 5 stars


Comical concept. :) It's a perfect minigame, simple and addictive gameplay and a relativly unique idea as well. I can find no flaws in it, keep up the great work!


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Rated 3 / 5 stars

(title in work)

^^Good Points^^
It was a pretty unique game, mostly because of the really small size and pixilated graphics. I thought that aspect of this was pretty cool. A simple little game for a quick bit of fun.

^^Needs Improving^^
A bit too easy(or is it?). I'm probably as confused as you by that subject. I originally thought the game would be better if you weren't allowed to touch the walls, as it's really easy to get from side to side with no penalty for touching walls. But then I just got a random game over. I went back and played again, but found no idea what caused it. A timer or perhaps some type of health?

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Rated 3 / 5 stars


This was fun and different. it was sorta easy, and abit hard to see since it was the size of a sig and all, but overall fun, and good music to go with...

Well make it bigger would help, and maybe make some enemies, also making the walls hurt the player would be good for harder level feel...

A fun game but very small...