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Uploaded
Aug 25, 2005 | 4:28 AM EDT

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Author Comments

*PLEASE PLAY BEFORE VOTING*
An exploration into another dimension (literally). My first attempt at 3D API, the whole game (besides audio) is built with Actionscript - ship and enemies are redrawn dynamically every frame, using trig calculations based on the z axis. 2400+ lines of code, includes an online scoreboard. Game took 2 weeks to code.
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Controls:
Arrow keys to move, X to shoot, Z or SPACE to bomb, P to pause.
Scoring:
The further away an enemy is when killed, the higher the score.
5000 for game completion.
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Many thanks to the beta-testers in the Flash forum for their input:
T-H, Inglor, -liam-, Foreverkul, Tom_s00, fwe, SpamBurger, SeoulSnake, Mogly, -cherries-, AppleT, Ohls, EggKnight, Keirodious, Johnny_Krysys, TheSwoops, pilloclock, redcheetah, Skater000, Calamaro, GuntherSwanh, Nintendo-Ninja, killer_of_cows, HOLLYWOOD310, Panda_Lock, FetusEater, stinger4948, and anybody else who I may have missed.
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Thanks for playing. Hope you enjoy/enjoyed the game. Depending on how well this version does, I may create a Mk II with more variety, powerups, bosses, etc.
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Reviews


JodacsJodacs

Rated 3.5 / 5 stars August 25, 2005

I likes it

very much, i got into the game and played it for the last 10 minutes straight, and i only wanted to check it out and vote. I managed to die though, even though the targets dont shoot back.
Fun game. Thnx


Denvish responds:

Thanks for the review, glad you enjoyed the game =)


DeathsHellShadowDeathsHellShadow

Rated 3 / 5 stars August 25, 2005

good job

it was really awsome, i think ur hard work definetly paid off here. only thing was it was hard to see where the enemies were coming at so i missed at few, but thats alright. u did an excellent job


Denvish responds:

Thanks for appreciating my hard work


btyler4606btyler4606

Rated 3 / 5 stars April 9, 2009

Good, not great.

I thought it was entertaining but in today's world, there are just better games out there to play.



schieleschiele

Rated 3 / 5 stars August 25, 2005

Ok

I like the concept a lot, but:

the music could change sometimes, it becomes boring after some time

a energy bar is needed

it could be fine to know the pontuation

it would be very nice to go ultrafast by "the tunnel" sometimes - what do you think of making a bonus level very fast, where the player has to catch some objects to win points and/or energy/or lives...?

Keep working. Cheers!


People find this review helpful!
Denvish responds:

> the music could change sometimes, it becomes boring after some time

I had limited audio options since I was trying to keep the filesize under 100 KB

> a energy bar is needed

There is one, it's down the bottom....?

> it could be fine to know the pontuation

I don't understand this, sorry.

> it would be very nice to go ultrafast by "the tunnel" sometimes - what do you think of making a bonus level very fast, where the player has to catch some objects to win points and/or energy/or lives...?

That's a pretty good idea, definitely worth taking into consideration if MK II occurs. Thanks.

>Keep workin. Cheers!

Will do =)


LigwinLigwin

Rated 3 / 5 stars March 13, 2006

Not bad

There were some overlapping problems: sometimes close objects were overlapped by objects farther away. Other than that, it was entertaining for a short while (even though I've played hundreds of games like it), so I'll give you a 6/10. You get a 0 in creativity/originality, but you still finish with a D for your effort.