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Credits & Info

Aug 25, 2005 | 4:28 AM EDT

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Author Comments

An exploration into another dimension (literally). My first attempt at 3D API, the whole game (besides audio) is built with Actionscript - ship and enemies are redrawn dynamically every frame, using trig calculations based on the z axis. 2400+ lines of code, includes an online scoreboard. Game took 2 weeks to code.
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Arrow keys to move, X to shoot, Z or SPACE to bomb, P to pause.
The further away an enemy is when killed, the higher the score.
5000 for game completion.
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Many thanks to the beta-testers in the Flash forum for their input:
T-H, Inglor, -liam-, Foreverkul, Tom_s00, fwe, SpamBurger, SeoulSnake, Mogly, -cherries-, AppleT, Ohls, EggKnight, Keirodious, Johnny_Krysys, TheSwoops, pilloclock, redcheetah, Skater000, Calamaro, GuntherSwanh, Nintendo-Ninja, killer_of_cows, HOLLYWOOD310, Panda_Lock, FetusEater, stinger4948, and anybody else who I may have missed.
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Thanks for playing. Hope you enjoy/enjoyed the game. Depending on how well this version does, I may create a Mk II with more variety, powerups, bosses, etc.
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Rated 0 / 5 stars July 29, 2011

Horrible gameplay

You forgot some of the most important aspects of a game like this, 1,the a cross hair to know where you're aiming, 2, the objects and background don't change at the same rate, 3 the scale of the playing field compared to the objects


Rated 2 / 5 stars April 9, 2011

needs work

great consept but it needs work


Rated 0 / 5 stars December 11, 2010


Wrong perspective... What can be worther in game like this?


Rated 5 / 5 stars September 21, 2010


I feel like i'm playing my old sega.


Rated 5 / 5 stars July 13, 2010


c dur le jeu on a k1 attack dan tou le jeu