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Monkey Madness!

rated 3.19 / 5 stars
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Skill - Avoid

Credits & Info

Aug 21, 2005 | 5:58 AM EDT

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Author Comments

Experimental drawing style. Not supposed to be an immersive game so don't take it as such. Just a little time-waster I made over the weekend.



Rated 3 / 5 stars

good time waster

i liked it

good points:monkey,ok drawings,clear sound,kinda fun game play

bad points: the monkey can only move side to side and duck,drawing wernt that good

imporve on:drawings,things the monkey can domore stuff to collect and dodge

final score:3/5


Rated 3 / 5 stars

It was alright.

It was an OK game, but it wasn't amazingly fun. Cool though.



Rated 4 / 5 stars

Good Work

I have to say, this was a good submission in many ways, though I'll have a few crit's.

Guud things:
Monkeys are fun
The sound was clear
The music fit
The art was shape built, so it looks extremely clean
The Actionscripting was simple but effective
The power ups were a welcome addition

Opportunities For improvement:
Monkey should be able to do more than he does. This game model is so overused it's not even funny. My wife and I created Connectamals knowing we were entering an overcrowded genre, and so we did our best to give it a unique flavor. I could think of any number of twists you could add into the mix to make this game more interesting. I'll leave that task to you though.

Good Luck!


Rated 3.5 / 5 stars

Its ok...

It was ok not worth playing a 3rd time...
it was pretty basic


Rated 4.5 / 5 stars


great game...i thoght the minkey sound got a bit old after the first couple of times so putting variants wouldn't hurt if you make another and like the review before me i think the coconut slow effect was kinda lame but overall a pretty fun game

dodecagon responds:

I replaced Coconut Slow with Time +10. Cheers.