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This is a DEMO of the battle sequence for a game I'm creating. It spanned 3 days creation time, approx: 3 hours drawing, 3 hours scripting, and about 6 hours debugging :/
Hey? Legionnaire? Fuck you, this is art. The sword cursor works, and if you don't like RPG's then don't play RPG's. Go back to playing Barnyard you cocksucker
It would make a good rpg battle game thingy, but use different music. MIDI sucks balls.
Looks pretty good
Despite the fact that this is a demo and it's extremely short, I thought it was pretty good. The style is awesome and doing this type of a battling system is quite difficult scripting-wise. I know from experience that this will take a long time to make, so just take your time and actually FINISH it too.
Don't get discouraged, you have a great game (from the looks of it) in the making and I anticipate it will do very well. Good luck!
Thank you for the kind words. This project is recieving my full attention, and will be completed even if I have to work on it 24/7.
Meh, put more time in it.
That sword cursor was annoying as hell, and the actual game was boring as hell...
I don't see how this is supposed to help me. Perhaps a more in depth review would help me improve, instead of just bluntly insulting my hard work.
I did like the battle but I do have one suggestion. Either more HP or more damage because for a battle that went on a while and if you fight a lot of those I'm going to get bored of the game pretty quick.
Remember this is just a demo, the real version will include more magic, skills, and tactics. Thanks for the review.
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