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Happy Clockday 2005!
(note- this is SUPERGRAPHICSINTENSIVE! Low quality is advised for slow PCs)
I worked long and hard on this little DDR-MortalKombat hybrid. I did all the coding myself! wow, that's like a first. The file size was huge, but I managed to trim it down to the tiny 5-meg limit.
Celebrate your freedom to vote 5 on Clock Movies!
(by the way, the point of Hamburger combos is to randomly hit all the arrow keys as fast as possible. These are essential to beating the game)
really bad, all i did was mash buttons...
I enjoyed playing the game although it was really easy.
i just button mashed lol
... but it didn't quite cut it for me. Games that use arrows usually go in the order
%u2190%u2193%u2191%u2192 and not %u2190%u2191%u2193%u2192 otherwise things can get kinda confusing for people who have played similar games. Of course that doesn't matter when the game is so easy to cheat at. It could also do with some indicator on the screen of the exact time to hit the button instead of just being able to hit the note for the entire time it is visible. With indication of timing you could also add different score values for accuracy like 0 for miss, 50 for barely, 100 for average 200 for good and 300 for perfect. If the player presses a button when there is no arrow you should subtract some points from their score as well as breaking their combo, this will stop button mashing.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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