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Uploaded
Aug 10, 2005 | 1:20 PM EDT

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Author Comments

If you like this, please check out my Sandbox sim. Thanks.
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This started out as an experiment, but I thought it looked funny how the elements, each having it's own gravitational field, create the illusion of chasing after eachother. So I added a few features allowing them to eliminate others, growing stronger with each succesful 'assassination'.

It's quite simple:

- Click to add a new element.
- Hold SHIFT & click to add a player element, use
arrow keys to control.
- Hold SPACE to pause.
- The number on each element refers to it's level.

Adding alot of elements will result in something like a battle, where mighty elements might appear from. I'm also aware of the fact that this doesn't make any sense, just use your 'imagination'.

Reviews


BlizzardTurtleBlizzardTurtle

Rated 3.5 / 5 stars May 27, 2014

This isn't a bad game its just a bit too plain and boring after a while especially if you get one unit above level 20 after that its just spam left click ooh number is bigger.



MvGunMvGun

Rated 4.5 / 5 stars September 20, 2012

Pretty good time waster, thanks.



igotboredigotbored

Rated 5 / 5 stars April 18, 2012

once you get to about 60,you can just make enemies all you want,i just see how long it takes to kill a level 5 with a level 62 thats just drifting along without any controller,it's a fast process.



lovelygirlylovelygirly

Rated 5 / 5 stars December 30, 2011

whow

wow a lv. 0 defeated a lv. 11!!



vortrallvortrall

Rated 5 / 5 stars August 12, 2011

Fun!

After about 100, the collision radius is far bigger than the area that receives damage, making it effectively invincible.
After about 220 it is big enough to be completely ineffective, it's point of damage never on screen for more than a split second, basically fading into background scenery. I have tried to kill it but it cannot die.
I have created God.


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