Go!
Go!
Score:
rated 4.01 / 5 stars
Views:
1,120,811 Views
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Genre:
Strategy - Real-time (RTS)
Tags:
battle
gondor
orcs

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Credits & Info

Uploaded
Jul 29, 2005 | 2:35 PM EDT
File Info
Game
1.2 mb
  • Daily Feature July 30, 2005

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Author Comments

Reviews


mittharmitthar

Rated 2 / 5 stars October 19, 2010

a few notes

when you pick up archers... the archers stay out of the range of the opposing archers and i deployed melee fighters to insure there was a wall between the archers and the attackers... some how or another the archers died within seconds of being deployed.

also, a pause button other then bewteen rounds would be helpful. i tried the menu button, and when i returned i was moved to the next round. i guess my team is l33t without me :P

last point, this point has been driven home a few times, i want to help my troops, but there is a wall stopping me. i would strongly recommend taking out the "hero" aspect and turn in into more of a deployment system. this removes a lot of the multitasking out of the game and streamlines the fighting.

the game itself runs smooth and is a good foundation for other games like this one. with a few changes and adjustments i am sure this game would rock.


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picofermibagpicofermibag

Rated 5 / 5 stars October 7, 2010

errmmm....

guys, i hate to break it to you, but this is one of the easiest games on the planet. i used to cream this game when i was like six....



aj2326aj2326

Rated 1.5 / 5 stars September 11, 2010

Fault

The fact that I cannot go down and help my other soldiers , as was mentioned by another review, makes the first level actually impossible. Leading me to not be very impressed with this game.



fentlynnfentlynn

Rated 3 / 5 stars September 11, 2010

P-shaw

alrite game ur crazy cause u made a rock bigger than the demon of minus morgul and the dark spellcasters are basically called nazguls.



pixelbeypixelbey

Rated 2 / 5 stars August 26, 2010

Needs work

The level with the demon was just impossible-ly hard. It could have been made easier if say you could go down and kill things too. Or at the begining of each level give a strtegy on how to beat the level. Plus the curve of difficulty is like too easy to impossibly hard in one level. And having a limit on how many creatures you could get really sucked.

It was a well made game(E.G. not much lagging, controls were good, no glitches) but it could have a difffivulty option. Could have an upgrade system too.

Pixelbey


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