Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Programming by Tom Fulp
Art by Dan Paladin
PRESS Q TO TOGGLE QUALITY. Some users may need to toggle it to 'low'.
A = light jab
S = heavy attack
arrows = walk
Experiment with the combo system to kill as efficiently as possible. Meet dad in the bad part of town.
I submitted this 30 minutes early AS A SPECIAL TREAT.
A bit of a disappointment... I liked to music and the combo system, but it had its flaws, and was a litte too similar to your previous games.
and just what game does it resemble?
One of the best on NG
The entire concept is good, very hard when against the ninjas and the go-karts. 8/10 5/5 good work
I thought this game was really awesome, and probably one of the best games to ever be made in flash. The only real problem I have here, is that when you get to the first (are there more?) boss, once you get knocked down, you cant get back up because the guy keeps shooting at you. I had full health taken all the way down and died because of that. If that is fixed, I would love to play the game again, but right now I dont see that happening. Also, I think a jump button would have been cool to have, because even that would have allowed you to get out of the way of that. I do like that some parts of the envornment (swings ect.) are movable, a small touch that just shows how much time was put into this. Keep up the good work boys.
Before i was able to go past the big guy that attacks the little kids near the beginning, but now i cant move or attack when the big guy shows up...
I miss Double Dragon, Downtown Nekketsu, etc.
This is a really cool piece of work, Tom and Dan.
To Tom - You sure know your Actionscript. Being able to create combos and pick up objects; it's very good and keeps the game entertaining. The only problem I had was when I was fighting the boss at the end. He did one of his breakdancing attacks and when I landed again, he did it some more. I thought I was going to get stuck! But I somehow got out of it. Maybe fix that up a little bit? Oh, and adding a jump might be cool. Jumping was a good old school side-scrolling beat 'em up element.
To Dan - I love your art for these kinds of games. It looks all happy and bright, but the story is twisted and stuff; it works! The colors worked pretty nicely. Funny how you have the main characters purple, which really stands out. It's like they're asking to be targets! But it gives it a nice touch. I don't know if this is part of your style, but maybe cleaning up the vector lines a bit? I mean, I like how they are right now, but smoothing it just a little might make a difference. That's how I feel anyways.
To the guy who did the other bits (I forgot his name already) - Everything moves nicely. Good job!
The music works so well; don't change this! I found myself humming it while I played. It added to the beating factor as well. Made me want to pummel those kids some more.
If this ever gets to console, oh boy. Worth my money.
Manage your team of adventurers as you raid the local dungeon for treasure!
Defend your castle against countless hordes of monsters.
Turn on all tiles!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.