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You must choose a character and eradicate StrawberryClock!
I tried 12 times before I realized the point...
Well... I really don't know what to say. Obviously this guy is a HUGE fan of Strawberry Clock... It does have SOME comedic value... (I hate FF6 anyway...) But the sprites were kinda off, what with that box around them. Anyway, I probably rated it higher than most, but still, the flash IS somewhat poor. At least he could have put a winning scenario in there somewhere.
Try a lot harder next time
You make it seem like it has gameplay in it yet, it does not this only shows your obsession for SBC which is not enough material for a quality submission, if you are going to create a game... PUT GAMEPLAY INTO IT... Graphics: I gave you a 2 because there was a slight amount of animation going on. Style: I gave a 0 due to the fact that this is not a game as it says it is and your description of the game says you have to try to kill SBC. Sound: I gave you a 2 because there was some music and voicing. Overall, I give you a 1 - if you want people to take the Clock Crew SERIOUSLY, submit quality material, the reason people seem to hate clocks is that a lot of useless stuff like this is submitted
What the fork?
Nah seriously man, what a bloody annoying game? What was that thing? I hope it didn't take you too long to make, because only a little time on this would have been time wasted.
If you want to make this game better, get rid of that odd background behind the guy, get some slower less annoying music
And make it possible to kill that mandarin clock or whatever the hell it was?
You cannot kill SBC!!!
I didn't like it.
For graphics, I thought the sprites were good, but then I can't say you made them. The music was good, but StrawberryClock (Henceforth reffered to as SC) just got annoying. I have to say, the was SOME violence, in that a poorly animated sword appeared and started waving itself at SC, although I would expect more from something titled "FF: Kill Strawberry Clock". there was interactivity in that you could press buttons to activate a loop. it might have been mildly funny if it did not repeat itself, and something I like to call VARIETY. And for style, well I have one thing to say: Just . . . No. Overall, it looked good, but then I watched it. I would say you can do better, but I've seen your other flash animations. This one is sadly the best. What I reccomend is animation lessons. I would say get them from SC, but then I saw his flash too.
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
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